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    Your Elvenar Team

Cauldron Recipes

Deleted User - 849411552

Guest
Hey peeps,

I'd like to make a Cauldron Recipe Book link in the Sorcerers Scrolls of Knowledge. I'd like each and everyone one of your recipes in it, unless you don't want yours included, just let me know.
I think this is kind of exciting and I'm anxious to see the outcome of the upcoming recipes !!! Way to go !!!!
Thank you for taking this on Muffy, I think this an excellent idea!
 

ajqtrz

Chef - loquacious Old Dog
It would be nice to have the recipes in a standard recipe format. I tried to do that in the opening post. It's simple and gives, I think, all the results. But I'm still new to the cauldron so I'm probably missing something. Any suggestions?

AJ
 

Katwick

Cartographer
I think its the exact opposite of what you just said actually.
You're entirely correct. Thank You!!!
  • The GREATEST quantity should all be added FIRST
  • Sequence the remaining ingredients MOST to LEAST
While it seems scary to immediately run up the prices, you run them up LESS that way, 110% per Ingredient, than if you entered entered one of each of the remaining Ingredients, 154% per Ingredient, on each pass. The 2nd addition of each ingredient would be at 154%, rather than an accumulate of 110% increases.

This is NOT a template for Ingredient Pricing. We're ONLY showing what the STARTING price would be if you jumped over and starting entering other than the Ingredient in the first Column. The Totals are NOT your total cost, rather it's how much the price will have increased before you even got started on that Column, were you to switch Columns halfway through.
  • 050.00 is the Starting Price for adding ALL of the Ingredients in the first Column
  • 055.00 would be the Starting Price for entering all of the Ingredient in the second Column, after adding 1 of the 1st Ingredient
  • 060.50 would be the Starting Price for entering all of the Ingredient in the third Column, after adding 2 of the 1st Ingredient (or one of each)
  • etc
It's the 110% driven STARTING price that's critical, before you begin the 154% driven addition price of each Ingredient. You want to start adding your most expensive Ingredient at the lowest possible price.
View attachment 14753

Here's an Ingredient Sequence Pricing spreadsheet that you should be able to download and fiddle with.
  • Enter ALL of your Best Ingredient first, and then trim the recipe with the smaller (cheaper) amounts.
  • If you're going to use some Diamonds anyway, it's best to use the Diamonds first (for your production recipe), and then use your Witch Point in the remaining headroom. While unused Witch Point carry over into the Studying phase, use them or lose them before Saturday.
 
Last edited:

Moho

Chef
I decide on the recipe depending on what diamond-free ingredients are available. Here's this week's approach:

IMG02.jpg


IMG02.jpg


IMG02.jpg
 

Katwick

Cartographer
Verification Recipe - Twelve Twice
This data is from Feb 12, 2023 with 10 Diplomas and 9 points of SB Boost. US-Khelonaar-Katwick.
C_T3SBORWST2STGMGST1SMGDS1GUA3HTS2HBA1F+A2F+F+F+
163925710841112????????????TechDiploma
B10%40%5.6%10%10%40%4%10%4%40%4%?????????????MaxBoost
D5:005:002:485:005:005:002:005:003:005:002:00?????????????MaxDuration
12109.4???25dFire_Spore
238.113.56.7?wrap??Beetlenut
344.56.811.35.6=28.2??odd??Mana_Shell
454.56.811.35.6??even??Flying_Iris
564.56.811.35.6????Medusa_Egg
674.56.811.35.6????Caterpillar_Lime
784.56.811.35.6?????25dNightshade_Blossom
894.56.811.35.6?????25dMocking_Tongues
9A4.56.811.35.6?????Eye_Sprouts
AB5.78.114.10?????25dBitterhair_Leaf
BC11.317.100???Cottoncloud_Bud
C112.6wrap15.700???Ear_Truffle
%15.413.213.213.213.212.713.215.018.722.4??????????????MaxFour_Once
%6.86.26.88.36.86.86.86.86.86.8??????????????MaxTwelve_Once
 
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Katwick

Cartographer
Verification Recipe - Combining Ingredients
This post presents a Reverse Engineered model that explains the straight-forward design that's used in the Elvenar Cauldron Brewery.
I'll set up a sharable Excel Spreadsheet once we've validated the model, and have corrected most of the flaws.
  • Each Ingredient is represented by an 15 cell vector, let's define it as 123456789ABCDEF
  • Vector Values are added for each active Diploma, and then scaled for the number of ingredients.
    • It's 20/7 for a single ingredient, and goes up to 100/7 for 25 Ingredients. (Nice of the 7s to cancel, algebraically, huh?)
  • Within each Ingredient, FOUR sequential cells, from X - , will have the value of 1 1 2 3, and the remainder of the cells will be zeros
    • For display and computational convenience, DEf wraps around and maps onto 123
    • If a particular cell is not associated with a Diploma, the active values are normalize to total 7
      • 7/7(1123) yields 2.857 2.857 5.714 8.571 for most single ingredients at Diploma level 10
      • 7/6(0123) yields 0.000 3.333 6.663 9.993 for Coins, Precious Goods when you use one Mana Shell at Diploma level 10
      • 7/6(1023) yields 3.333 0.000 for ST, __, GS, T1 when you use one Bitterhair Leaf at Diploma Level 9. (GM needs Level 10)
      • 7/5(1103) yields 4 4 0 12 for T2, ST, __, GS when you use one Eye Sprouts at Diploma level 9. (GM needs Level 10)
      • 7/4(1120) yields 5 5 10 0 for WS, T2, ST, __ when you use one Mocking Tongue at Diploma level 9. (GM needs Level 10)
      • 7/5(0023) yields 0 0 8 12 for Coins and Basic Goods, when you use one Beetlenut at Diploma level 10)
      • 7/4(1003) yields 5 0 0 15 for Basic Goods and Coins, when you use one Fire Spore at Diploma level 10)
      • 7/2(1100) yields 10 10 0 0 for Settlement and Basic Goods, when you use one Ear Truffle at Diploma level 10)
      • 7/5(0007) yields 0 0 0 20 for Coins when you use one Ear Truffle at Diploma level 4
      • 7/6(1000) yields 20 0 0 0 for Supplies when you use one Mocking Tongue at Diploma level 4
This data is from Feb 12, 2023 with 10 Diplomas and 9 points of SB Boost. US-Khelonaar-Katwick.
C_T3SBORWST2STGMGST1SMGDS1GUA3HTS2HBA1F+A2F+F+F+
163925710841112????????????TechDiploma
B10%40%5.6%10%10%40%4%10%4%40%4%?????????????MaxBoost
D5:005:002:485:005:005:002:005:003:005:002:00?????????????MaxDuration
12109.4???25dFire_Spore
238.113.56.7?wrap??Beetlenut
344.56.811.35.6??odd??Mana_Shell
454.56.811.35.6??even??Flying_Iris
564.56.811.35.6????Medusa_Egg
674.56.811.35.6????Caterpillar_Lime
784.56.811.35.6?????25dNightshade_Blossom
894.56.811.35.6?????25dMocking_Tongues
9A4.56.811.35.6?????Eye_Sprouts
AB5.78.114.10?????25dBitterhair_Leaf
BC11.317.100???Cottoncloud_Bud
C112.6wrap15.700???Ear_Truffle
%15.413.213.213.213.212.713.215.018.722.4??????????????MaxFour_Once
%6.86.26.88.36.86.86.86.86.86.8??????????????MaxTwelve_Once



Last edited: 3 minutes ago
 
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Katwick

Cartographer
<Placeholder for>
Verification Recipe - Twelve Four Times
This data is from Feb 12, 2023 with 10 Diplomas and 9 points of SB Boost. US-Khelonaar-Katwick.
C_T3SBORWST2STGMGST1SMGDS1GUA3HTS2HBA1F+A2F+F+F+
163925710841112????????????TechDiploma
B10%40%5.6%10%10%40%4%10%4%40%4%?????????????MaxBoost
D5:005:002:485:005:005:002:005:003:005:002:00?????????????MaxDuration
1234???25dFire_Spore
2345?wrap??Beetlenut
3456??odd??Mana_Shell
4567??even??Flying_Iris
5678????Medusa_Egg
6789????Caterpillar_Lime
789A?????25dNightshade_Blossom
89AB?????25dMocking_Tongues
9ABC?????Eye_Sprouts
ABC1?????25dBitterhair_Leaf
BC12???Cottoncloud_Bud
C123???Ear_Truffle
%15.413.213.213.213.212.713.215.018.722.4??????????????MaxFour_Once
%6.86.26.88.36.86.86.86.86.86.8??????????????MaxTwelve_Once
 
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Katwick

Cartographer
<Placeholder for>
Verification Recipe - Twelve Five Times
This data is from Feb 12, 2023 with 10 Diplomas and 9 points of SB Boost. US-Khelonaar-Katwick.
C_T3SBORWST2STGMGST1SMGDS1GUA3HTS2HBA1F+A2F+F+F+
163925710841112????????????TechDiploma
B10%40%4.4%10%10%40%4%10%4%40%4%?????????????MaxBoost
D5:005:002:485:005:005:002:005:003:005:002:00?????????????MaxDuration
12345???25dFire_Spore
23456?wrap??Beetlenut
34567??odd??Mana_Shell
45678??even??Flying_Iris
56789????Medusa_Egg
6789A????Caterpillar_Lime
789AB?????25dNightshade_Blossom
89ABC?????25dMocking_Tongues
9ABC1?????Eye_Sprouts
ABC12?????25dBitterhair_Leaf
BC123???Cottoncloud_Bud
C1234???Ear_Truffle
%15.413.213.213.213.212.713.215.018.722.4??????????????MaxFour_Once
%6.86.26.88.36.86.86.86.86.86.8??????????????MaxTwelve_Once
 
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Katwick

Cartographer
Verification Recipe - 100% Success with 25 Witch Point Ingredients
Twenty Five Ingredients guarantees a 100% Success Rate (for 10 Diplomas?).
  • Sequencing your Ingredients MOST to LEAST is the cheapest, because using Witch Points
    • Will raise the SAME Ingredient Next Price by 154% (for 10 Diplomas?)
    • Will raise all OTHER Ingredient Next Prices by 110% (for 10 Diplomas?)
    • Four Ingredients, ?random? and different each week, will only be available for the fixed price of 25 Diamonds.
    • As a design convenience, #9, #10, #11, and #12 just "happened to be" my four 25 Diamond Ingredients "this" week
    • Using Diamonds does NOT raise the Next Price of any of the Ingredients.
      • In your Brewed Recipes, use any Diamonds FIRST, to reduce the subsequent size of Witch Point Ingredients.
      • When you're just fiddling, the sequence doesn't matter. You have a unlimited supply of Monopoly Money.
    • If you want to use a few favorite recipes every week, it will cost you some Diamonds
  • In the following examples, each recipe uses 25 Witch Point Ingredients. This allows us to show the importance of sequencing.
    • 8519 Witch Points for 1 + 8 singles + 8 singles + 8 singles
    • 9854 Witch Points for 1 + 8 doubles + 4 doubles
    • 7383 Witch Points for 1 + 8 triples
    • 9222 Witch Points for 1 + 6 quadruples (only 6 different Ingredients)
    • 11.5k Witch Points for 5 quintuples (only 5 different Ingredients)
    • 15.0k Witch Points for 1 + 4 sextets (only 4 different ingredients)
    • 15.9k Witch Points for 3 + 4 + 5 + 6 + 7 is a very bad way to add 25 ingredients
    • 10.8k Witch Points for 7 + 6 + 5 + 4 + 3 has 5 different STAGGERED Ingredients, which allows you to go heavy on your target Effect, and it's relatively cheap.
    • Do note that "Least to Most" is WAY more expensive than "Most to Least".
  • SEQUENCE MATTERS!! because it influences the COST of your Production Recipe.
Again, these results are for a city with 10 Diplomas. Studying (as I understand it) only buffs the Boost of whichever Effect is randomly selected. Tweaking the % Success in your favor is all about how the ingredients interact, and that analysis is my next exercise.
This data is from Feb 12, 2023 with 10 Diplomas and 9 points of SB Boost. US-Khelonaar-Katwick.
% S1+8+8+8
Singles
Cost1+8+4
Doubles
Cost1+8
Triples
Cost1+6
Quads
Cost5
Quintus
Cost1+4
Sextets
Cost3+4+5
+6+7
Cost7+6+5
+4+3
Cost
Everything====================Partials====================Staggered============
BadWorseBetterGoodBetterBestHorribleGood
20.0150p
28.31127p
34.62188p111246p333246p
40.03255p1111429p
44.74328p22415p11111710p11111710p
49.05409p
52.96498p33620p222789p11111111810p4444816p77777771810p
56.67595p
60.08702p44867p22221400p
63.21933p3331267p222221853p
66.321115p551167p
69.331315p555552198p
72.141535p661530p4441905p33332411p2222224036p6666664036p
74.851777p
77.562043p771969p333333694p
80.072335p5552753p
82.582657p882500p44443889p
84.913350p6666665784p555556485p
87.223895p114261p6663882p3333337980p
89.434494p444446658p
91.745153p225783p55556053p
93.855878p7775384p44448865p
95.966676p337625p
98.077554p
10088519p449854p8887383p66669222p5555511.5kp44444415.0kp777777715.9kp33310.9kp
 
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Katwick

Cartographer
Verification Recipes - What's Next?
If you enjoy crunching the numbers, and enjoy squeezing every last drop of blood out of game algorithms, I'd be delighted to delegate a portion of my ongoing Validation Recipe project.
  • Once my Beta city reaches Cauldrons (in a couple of weeks,) I'll verify the numbers and publish a Verification Recipe - Four Diplomas as a "Now what do I do" guide to get folks off to a clean and enjoyable start for the Cauldron.
  • I'm running a Logarithmic Spline Fit on the % Success rate per Number of Ingredients, and will hopefully be able to nail down a precise formula which is needed in order to duck under the roundoff error in the program's displayed % Success rate for a given recipe
    • One Ingredient for 20% is probably not really exact. The One or else the 20.0%, or both, are probably imprecise
    • Likewise for Twenty Five Ingredients for 100%
    • The interior numbers, Ingredients 2-24 probably only have roundoff errors, which I'm ducking under by using an Excel logarithmic trend line to get more precision and an approximate formula for 2-24 Ingredients, then I'm using a brute force Excel Solver approach to minimize the R^2 errors, until the coefficients reveal themselves (no R^2 errors.)
  • As soon as a level 20 player with 20 Diplomas (their Tech Tree is entirely complete) offers their support, we'll extrapolate a 20 Diploma Verification Recipe Chart to ensure that we've spotted all of the sneaky errors in our reverse engineered Cauldron model
    • The adjacent Odd or adjacent Even structure of Recipes for 13-24 Diplomas STRONGLY suggests that we'll be seeing 12 additional Ingredients that have interlaced adjacent Even or adjacent Odd NEGATIVE contribution Ingredients (Rattlesnake Venom anyone?). Being able to Bump an Effect, by suppressing adjacent effects, will facilitate some very high % Success recipes without a lot of garbage Effects. After all, what's the point of Buffing an Effect if you always end up drinking something else?
  • As time permits, we'll be offering an Excel recipe design tool that can be downloaded, for the folks who enjoy squeezing the last drop of water out of every sponge, and we MAY move all of this stuff into a new GUIDE flagged Verification Recipe thread, and include a chart for each Diploma level, if folks are struggling with the Excel tools.
    • Right now we're assuming that Recipe Costs are driven by next price 154% increase for the Ingredient that was just added, and the next price 110% increase for everything else. But it may be more complicated than that, and in the Recipe Design Spreadsheet we'll probably want to include an "It's gonna cost ya!" projection that's accurate.
    • We'll include a Cookbook summary, for the player designed recipes, that can be cut and pasted directly into the forum
  • Along the way, we'll be comparing our recipe results with those provided by the design tools that Karvest has offered in the Beta forum
Who knows, we might even set up a PERT Chart. Can you tell that I'm an Engineer, by preference and profession? o_Oo_O Ohhh! Guess what!!! If you click on the Emoji tool at the top of your forum post, they have a bunch of game icons! :coin::supply::kp::diamond::elf::human::culture::marble::steel::plank::silk::crystal::scroll::elixir::magicdust::gem: I'll have to talk to @Villanesque about including ALL of the Cauldron Effects in the Emojis.
 
Last edited:

Dew Spinner

Well-Known Member
Verification Recipes - What's Next?
If you enjoy crunching the numbers, and enjoy squeezing every last drop of blood out of game algorithms, I'd be delighted to delegate a portion of my ongoing Validation Recipe project.
  • Once my Beta city reaches Cauldrons (in a couple of weeks,) I'll verify the numbers and publish a Verification Recipe - Four Diplomas as a "Now what do I do" guide to get folks off to a clean and enjoyable start for the Cauldron.
  • I'm running a Logarithmic Spline Fit on the % Success rate per Number of Ingredients, and will hopefully be able to nail down a precise formula which is needed in order to duck under the roundoff error in the program's displayed % Success rate for a given recipe
    • One Ingredient for 20% is probably not really exact. The One or else the 20.0%, or both, are probably imprecise
    • Likewise for Twenty Five Ingredients for 100%
    • The interior numbers, Ingredients 2-24 probably only have roundoff errors, which I'm ducking under by using an Excel logarithmic trend line to get more precision and an approximate formula for 2-24 Ingredients, then I'm using a brute force Excel Solver approach to minimize the R^2 errors, until the coefficients reveal themselves (no R^2 errors.)
  • As soon as a level 20 player with 20 Diplomas (their Tech Tree is entirely complete) offers their support, we'll extrapolate a 20 Diploma Verification Recipe Chart to ensure that we've spotted all of the sneaky errors in our reverse engineered Cauldron model
    • The adjacent Odd or adjacent Even structure of Recipes for 13-24 Diplomas STRONGLY suggests that we'll be seeing 12 additional Ingredients that have interlaced adjacent Even or adjacent Odd NEGATIVE contribution Ingredients (Rattlesnake Venom anyone?). Being able to Bump an Effect, by suppressing adjacent effects, will facilitate some very high % Success recipes without a lot of garbage Effects. After all, what's the point of Buffing an Effect if you always end up drinking something else?
  • As time permits, we'll be offering an Excel recipe design tool that can be downloaded, for the folks who enjoy squeezing the last drop of water out of every sponge, and we MAY move all of this stuff into a new GUIDE flagged Verification Recipe thread, and include a chart for each Diploma level, if folks are struggling with the Excel tools.
    • Right now we're assuming that Recipe Costs are driven by next price 154% increase for the Ingredient that was just added, and the next price 110% increase for everything else. But it may be more complicated than that, and in the Recipe Design Spreadsheet we'll probably want to include an "It's gonna cost ya!" projection that's accurate.
    • We'll include a Cookbook summary, for the player designed recipes, that can be cut and pasted directly into the forum
  • Along the way, we'll be comparing our recipe results with those provided by the design tools that Karvest has offered in the Beta forum
Who knows, we might even set up a PERT Chart. Can you tell that I'm an Engineer, by preference and profession? o_Oo_O Ohhh! Guess what!!! If you click on the Emoji tool at the top of your forum post, they have a bunch of game icons! :coin::supply::kp::diamond::elf::human::culture::marble::steel::plank::silk::crystal::scroll::elixir::magicdust::gem: I'll have to talk to @Villanesque about including ALL of the Cauldron Effects in the Emojis.
That was all Greek to me but happy you are figuring it out for a lot of us! I am sure it will be more understandable as you refine it.
 

Silly Bubbles

You cant pop them all
I've tried to simplify the recipes as much as I could and this is what I came up with. It's based on game files and could be a good start before someone comes up with a spreadsheet that is easy to use and there's an agreement on what strategy to use and that might take a while. Also, this is still a draft so any testing and comments will be helpful.

The ingredients' references are based on rows and columns (eg 23 is 2nd row, 3rd column). The possible ingredients are likely to increase the odds for that effect based on diplomas and other ingredients used so it needs to be checked against your results. All other, not listed ingredients decrease the effect so they can be ignored.

I hope this makes it easier to play with it, let me know how it goes.

63.png
63.png
 

Enevhar Aldarion

Oh Wise One
As soon as a level 20 player with 20 Diplomas (their Tech Tree is entirely complete) offers their support, we'll extrapolate a 20 Diploma Verification Recipe Chart to ensure that we've spotted all of the sneaky errors in our reverse engineered Cauldron model.

Sorry, but I don't have the time or energy or desire to even try anything complex. All I know is when I have added all 12 ingredients, just to see the numbers, I can watch the numbers change both up and down for a specific effect. I can't verify until I can make a potion again, but going by memory, some ingredients give a large increase, some give little or no increase, and the rest decrease the chance for that effect to spawn. So every effect already has it's positive and negative ingredients.
 

Katwick

Cartographer
Verification Recipes - % Success Rate Scaling
Screenshot_20230217_012947_Microsoft 365 (Office).jpg


This is definitely getting hairy. The Trend Line is Logarithmic, and the Error Line is a Cosine wave. A quick glance at which columns-Diplomas-Effects will suffer the most, suggests that Refined Goods, and the nearby Effects will scale LOWER than they "should", while Basic Goods and the various lower level Effects will scale HIGHER than they "should". The mixed of Ingredients doesn't matter, the scaling is only about the total size of the recipe.
  • Recipes with fewer than 16 ingredients, UNDER perform
  • Recipes with more than 16 ingredients OVER perform
In the Excel Analysis graph, you can observe that the Logarithmic Trend Line (the small dots) only approximately matches the % Success Scaling factors from the Cauldron (the large dots.) While the error rate from a brute force Solver analysis of the data shows even more clearly that a Cosine wave is riding on top of the Logarithmic curve. The error bar is a squared value, so halfway through the errors become negative,

From the start I've assumed that 1 Ingredient = 20% was an artificial cutoff point, and that 25 Ingredients = 100% was likewise artificial, do that's not the source of the mismatch. As you can see from the dark blue highlighting, for a pure Logarithmic function 1.7 would be the actual number of Ingredients for 20%, while you wouldn't reach100% until level 35.

So, I'll be looking more closely to determine if the Logarithmic assumption is completely wrong, and perhaps the % Success Scaling rate is actually simple if you look at it the right way. Yeah, sure! Why not?

Any suggestions, other than "You're nuts, it's only a game!!, would be most welcome, but I'd hasten to point out that the Planck Constant is a strong indicator that we're actually living in a "real world" simulation. Perhaps the Planck Constant is simply the computational limit of the computer that "God" is using. Probably more than 64 bits, huh? Welcome to my strange world.
 
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ajqtrz

Chef - loquacious Old Dog
@Katwick Nice and detailed analysis. I agree with one poster who said it will be very helpful to all when it gets boiled down to what we need to do in response in simple terms. I'm really looking forward to that. To tell the truth I only understand about half of what you say because I am not an engineer and while I have a background in statistical analysis, it's not deep enough for what you are doing. Still, I really do appreciate your continued work. And the graphs really help me.

@Silly Bubbles Your chart is a great one. I'm wondering if the possible ingredients could be ordered in their effectiveness with the most effective on the left, descending to the least. Ditto with the main ingredients, though with only two that's probably a wash.

AJ
 

Katwick

Cartographer
the possible ingredients could be ordered in their effectiveness
Nope. All Ingredients are equally effective. The Ingredients ALL have a 1123 = 7 vector, and the active cells are simply staggered as you go down the list of Ingredients. EVERY Ingredient actives FOUR adjacent Effects. Missing Diplomas will knock out a cell, so Recipe Design is all about:
  • Do the four cell Ingredient Vectors overlap?
    • ----1123_---- (total of 7) for each single Ingredient
    • ----_1123---- (total of 7) for each single Ingredient
    • ----12353---- (total of 14) for adjacent Ingredients
    • ALL of the ingredients are then mushed together to get one giant recipe vector
  • Are there any UNDISCOVERED Diplomas right in the middle of the whole mess, that will distort the vector. I've sequenced the possible 4_cell vectors in fake binary sequence.
    • 0000 * 7/0 (needs special handling to avoid an undefine value)
    • 0003 * 7/3
    • 0020 * 7/2
    • 0023 * 7/5
    • 0100 * 7/1
    • 0101 * 7/2
    • 0120 * 7/3
    • 0123 * 7/6
    • 1000 * 7/1
    • 1003 * 7/2
    • 1020 * 7/3
    • 1023 * 7/6
    • 1100 * 7/2
    • 1103 * 7/4
    • 1120 * 7/4
    • 1123 * 7/7 (no missing Diplomas)
    • The math for the mushed together Recipe Vector follows the same principles
The overall structure is interesting.
  • Diplomas 01-12 (and columns 1-12 but the order isn't the same) will have 4 adjacent cell in each Ingredient Vector
  • Diplomas 13-24 (and columns 13-24) are alternate ODD or alternate EVEN, but otherwise it's the same behavior.
  • Looking ahead, it's likely that Cauldron II will introduce 12 MORE Ingredients, with Negative Attributes, (Snake Venom anyone?) that are alternate EVEN or alternate ODD, for Diplomas 13-24, that will allow the advanced players, who have ALL of the Diplomas and can only make boring Recipes, to create Recipe Generated gaps that are similar a missing Diploma. And I'd expect the total attribute value to remain the same, so the negative value attrributes will PUSH UP the positive value attributes for that Effect, up to TWICE as high as you could get with just positive value attributes.
Fun Times in River City!
 
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