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Closed | Archived Ch 19 Tower - Status incorrect after expiration

defiantoneks

Well-Known Member
Game version: v1.165.2-(18133ce) - html5 (2022-12-08 10:49)
Game world: Elcysandir, and Winyandor
Browser + version: Firefox 107.0
Operating System: Catalina 10.15.7
Humans or Elves: Both

Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

Current situation:
When a tower expires, the timer/counter continues to appear as if it is working and that a production will be completed (maximum) in 11:59 hours.
Tower continues to revolve in animation.
This status stays in place until you refresh the game/log out and in

Expected situation:
Expire tower should cease to animate immediately upon expiration. Production "hover" and on click should not indicate any imminent or possibility of a future collection or production of magic.

Reproduction Steps
1.
build a tower (light or dark does not matter)
2. wait for it to expire, collecting as per normal
3. as expiration nears, watch & wait to maximize collected magic
4. get confused by continued animation & HUD info, even when it is expired
5. refresh, confirm expiration and delete the tower

Screenshots of the bug:
Screen Shot 2022-12-16 at 10.27.45 PM.png


Screen Shot 2022-12-16 at 10.27.55 PM.png


Screen Shot 2022-12-16 at 10.41.44 PM.png



correct expired message only appears after a refresh:

Screen Shot 2022-12-16 at 10.44.32 PM.png
 
Last edited:
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