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Change in the Winds ( General discussion of changes )

Dhurrin

Well-Known Member
As much as your post is your opinion that I don't agree with. At least, I say so and don't sell it as a fact:




Sorry but I'm a bit tired of people misreading or not reading my posts and then taking things against me that I didn't say.
Seriously? Read your own post carefully. The 'to me' is posted in a different paragraph, covering a different topic. With MULTIPLE spaces between the two paragraphs. That second paragraph is stated in a way that it is to be taken as a general statement.
 

BlueChantress

New Member
Here is the total change

Dear Humans and Elves ,

**September 1st,** the reward dataset for the Spire of Eternity will be adjusted for the next 6 weeks.

Changes:
* Tinlug, The Star Serpent will be phased out as a possible reward for the Spire of Eternity.
* Solunar Nexus Artifacts and a craftable building will be phased in instead.
* Dragonheart Estate Artifacts will also be phased in for crafting.

*Kind regards,*
NJ
You do realize that this site is a form of social media? :)
Message Boards and Forums were around many years before the first Social Media site/app was invented.
Yes, but not FB, X, Instagram....
 

TimeMachine

Well-Known Member
What I am wondering about is that when about a maximum of 5% of all fellowships on Elvenar servers are playing the spire,
why to hurt that one or even less than one percent of all players that tried to earn diamonds on this arduous path?
muliworld senario for spire /
this week .... 3 silver 1 gold = 650diamond
new set up 3 silver 1 gold = 100diamond
yeah let''s get more of this going it's awesome
When I finally got into a decent playing group and leveled up to where I could play the spire I was able to run up to the top and finish every week with 100 to 200 diamonds everytime.
Although this of course must be sounding bad to lots of humans and elves, I guess we will all have to accept the fact that the spire will no longer be a diamond mine.
I am not happy about that too, but I will try to get along with it anyway.
 

Silly Bubbles

You cant pop them all
Although this of course must be sounding bad to lots of humans and elves, I guess we will all have to accept the fact that the spire will no longer be a diamond mine.
I am not happy about that too, but I will try to get along with it anyway.

I would only stop if you don't enjoy it, diamonds aren't worth anything if they don't add enjoyment. Things that are too good to be true don't last so it's possible that things might get reduced even more but hopefully not. Due to more CCs, we can still get more diamonds than before from crafting when we don't care about AWs much.
 

TimeMachine

Well-Known Member
I would only stop if you don't enjoy it, diamonds aren't worth anything if they don't add enjoyment.
My personal enjoyment of winning diamonds came by the game itself, I mean by design.
The higher the chapter the longer the scouting and the more provinces are needed for a city expansion.
Investing diamonds in premium expansions seemed to keep my gaming more alive, from now on I have to deal with the space I already have.
 

Dhurrin

Well-Known Member
I would only stop if you don't enjoy it, diamonds aren't worth anything if they don't add enjoyment. Things that are too good to be true don't last so it's possible that things might get reduced even more but hopefully not. Due to more CCs, we can still get more diamonds than before from crafting when we don't care about AWs much.

For whatever reason you seem to have an aversion to AWs. A lot of players do not.
Especially for players in the endgame they are extremely important because there isn't much else left. Not to mention that those who enjoy competing in ranking or tourney-score, or both or anything else, they are pretty much indispensable.
And before you go on about there not being any need to compete; for some players that is part of the fun. For other players that is pretty much all there is left in the game.

And you are nor guaranteed diamonds from crafting either. There is a CHANCE of getting diamonds from SOME of the chests from the MA. One cannot compare that to a certainty of gaining some from the needed group effort in the Spire.
For instance, I'm in the position where I can craft 24/7/365. I usually don't collect the chests untill during an FSA, because my Dragon Ark grants me CCs for collecting the chests, so that means a lot of badges. But I have collected 35 chests in a row without getting any diamonds from them. Not complaining, just showing that there is no guarantee there.

Same with the Genies. There is a CHANCE on diamonds, but no guarantee. The total chance on getting diamonds at any harvest from them is 8%. So with 100 days, harvesting 2x a day means 200 chances, minus 10% due to late harvests means 180 chances. And yet some of them will not offer diamonds at all during that time. But the AVERAGE will grant you something like 1.170 diamonds during that time. But not in a regular way, unlike the Spire.

That difference, between certainty and chance, between regularity and random moments, is pretty important for those who like to plan things.
 

Silly Bubbles

You cant pop them all
For whatever reason you seem to have an aversion to AWs. A lot of players do not.
Especially for players in the endgame they are extremely important because there isn't much else left. Not to mention that those who enjoy competing in ranking or tourney-score, or both or anything else, they are pretty much indispensable.
And before you go on about there not being any need to compete; for some players that is part of the fun. For other players that is pretty much all there is left in the game.

I explained my reasons way too many times. Maybe it's time that you accepted my position and let me be. Not everyone thinks like you.
 

Dhurrin

Well-Known Member
I explained my reasons way too many times. Maybe it's time that you accepted my position and let me be. Not everyone thinks like you.
That goes both ways. Maybe you should accept that for many players they are a very important part of the game instead of continuing to state they are not.
We will never agree on this point.
 

Silly Bubbles

You cant pop them all
That goes both ways. Maybe you should accept that for many players they are a very important part of the game instead of continuing to state they are not.
We will never agree on this point.

Yes, we won't agree on this point. But there is still a need to show both positions so the players can choose what fits their strategy rather than do mistakes and then blame the game for it or miss out on good changes just because forums ignore them and focuses only on the bad parts of it.

Are we here to enjoy the game or spread out bitterness?
 

TimeMachine

Well-Known Member
:) Of course you two will never be able to agree on this one, simply beause you are practising different kinds of playstyles with different principles.

There is no need to agree with each other! Elvenar can be played in so many different ways, one thing I always liked about the game.

To me it always seemed important to accept and respect every kind of playstyle and maybe explain something to a human or elv, but not to try to influence them fellows in any way.
As an archmage I am hoping that by this every fellow is able to feel a little bit more "free" ingame.
Preventing any kind of "felt pressure" may lead to satisfied fellows, that will hopefully not loose their fun of playing Elvenar that fast.

"Come as you are mentality"

Not long ago for example a fellow joined my fellowship who was at more than a million points and only had one single wonder.
He said straight away, that he is going to participate in everything but the KP chains.

I was a little irritated first but I thought that after having played Elvenar that long the individual playstyle should already be consolidated.
So I told him that he is welcome and that it would be absolutely no problem to not take part in KP chains - there is no must for anybody in "my" fellowship to do so.

Why don't you two agree on the fact that some humans and elves like to fix on Ancient Wonders and some don't, I think you already did this several times. ;)

I like to concentrate on Ancient Wonders, leveling up and checking if the impact of the strengthend effect is noticeable for example in tournament.
But I know that there are lots of fellows who are not so interested in it, they are partly happy with just a little participation in tournament and are not so enthusiastic about the game as I am.
But who would I be if would try to "force" my fellows to spend more time ingame than they would have originally wanted to spend?
And wouldn't that somehow destroy the cozy character of Elvenar?
 

Dhurrin

Well-Known Member
:) Of course you two will never be able to agree on this one, simply beause you are practising different kinds of playstyles with different principles.

There is no need to agree with each other! Elvenar can be played in so many different ways, one thing I always liked about the game.

To me it always seemed important to accept and respect every kind of playstyle and maybe explain something to a human or elv, but not to try to influence them fellows in any way.
As an archmage I am hoping that by this every fellow is able to feel a little bit more "free" ingame.
Preventing any kind of "felt pressure" may lead to satisfied fellows, that will hopefully not loose their fun of playing Elvenar that fast.

"Come as you are mentality"

Not long ago for example a fellow joined my fellowship who was at more than a million points and only had one single wonder.
He said straight away, that he is going to participate in everything but the KP chains.

I was a little irritated first but I thought that after having played Elvenar that long the individual playstyle should already be consolidated.
So I told him that he is welcome and that it would be absolutely no problem to not take part in KP chains - there is no must for anybody in "my" fellowship to do so.

Why don't you two agree on the fact that some humans and elves like to fix on Ancient Wonders and some don't, I think you already did this several times. ;)

I like to concentrate on Ancient Wonders, leveling up and checking if the impact of the strengthend effect is noticeable for example in tournament.
But I know that there are lots of fellows who are not so interested in it, they are partly happy with just a little participation in tournament and are not so enthusiastic about the game as I am.
But who would I be if would try to "force" my fellows to spend more time ingame than they would have originally wanted to spend?
And wouldn't that somehow destroy the cozy character of Elvenar?

Quite so. My FS is full again (at least for now, which is nice as recruiting is getting harder and harder due to the dwindling number of players).

Our KP chains are a bit besides the norm as our chains are shared with several players in our sister FS and even a few outside both. We have 5 players in our FS who do not participate in our KP chains at all and several who only participate rarely. That's fine, it's a voluntary thing.
In fact, as far as I'm concerned it's more than fine, as our chains move fast enough as it is and having more really active participants would mean I have to refresh them more often. And with the chains going beyond the FS that means a lot of extra work.
 

TimeMachine

Well-Known Member
I still don't understand your observation, even when the forums weren't "used" to publish announcements you always had the suggestions tab available, just like it exists on our discord.

And every week, a analysis of all suggestions was carried out, analyzed and forwarded to the development team.

You can also join our discord, as we have a tab with this functionality as well.

View attachment 17398

But if you just want to leave your suggestion on the forum, it will be read by a member of our team.




You may be unhappy with some changes in the game, that's perfectly normal, however this thread is about the return of the forum.

In this case, the community has been heard and this is proof that your feedback is passed on to the team.

We ask that you please respect the initial topic of the thread.
Just moved this post here, (unfortunately not complete because the quotes are missing - Sorry for that!) in "my" :D general discussion of changes thread in order to to prevent the other thread from offtopic.

I guess it was not meant that the teams do not forward feedback, or that there even was no possibilty to give feedback.

The thing that might be causal for being unhappy is maybe seeing what humans and elves were wishing for and and what comes out of it at the end. This of course not in power of the teams.

Some things in Elvenar seem to not run very well "timed" I guess, like for example winning spell fragments in spire for months and not knowing what do with it except investing small amounts in crafting plus maybe the Cauldron.
Back in the days (before Ancient Wonder Changes) I used to throw 10 - 20K of spell fragments into the Cauldron and after a few months it became clear what those spell fragments were intended for. :D

I guess the same will go for Eldian Sapphire. At the moment lots of people are not happy with winning them in spire exactly like it was with spell fragments. :)
Partly roll outs plus impatience of some humans and elves do not get along with each other very well I guess.

Remember that patience is one of Elvenars strongest "weapons"! :) To me, Elvenar is my personal patience coach.

As far as I am concerned I'll be looking forward to what I will maybe be able to use my Eldian Sapphire for in let's say half a year. ;)
 

TimeMachine

Well-Known Member
At first I would like to repeat that it is very much appreciated to have the forums officially back on.

But it seems like that not every news and announcement do make it from Discord to the official forums. :(

I've just heard the rumor, that the next update on beta server will content a few spire changes again:

Coming to Beta in the next update, the Tomes of Ghost Blossom on the first two levels will be replaced (completely?):

-two new tomes in the tower with 10% chance:

--Tome of Instant Troops: Unit blessings are not yet determined
--Tome of Magical Enhancements: 1x Enchanted Supplies or 1x Magical Dowry or 1x Fabulous Fabrication or 1x Inspiring Meditation

-2x combination triggers with 10% chance -> This means that for all three levels there is now an average of 31.1 instead of 28.7
-2x 2-hour booster with 10% chance
 

Astram

Forum Moderator
Elvenar Team
At first I would like to repeat that it is very much appreciated to have the forums officially back on.

But it seems like that not every news and announcement do make it from Discord to the official forums. :(

I've just heard the rumor, that the next update on beta server will content a few spire changes again:

Coming to Beta in the next update, the Tomes of Ghost Blossom on the first two levels will be replaced (completely?):

-two new tomes in the tower with 10% chance:

--Tome of Instant Troops: Unit blessings are not yet determined
--Tome of Magical Enhancements: 1x Enchanted Supplies or 1x Magical Dowry or 1x Fabulous Fabrication or 1x Inspiring Meditation

-2x combination triggers with 10% chance -> This means that for all three levels there is now an average of 31.1 instead of 28.7
-2x 2-hour booster with 10% chance
As with all beta changes they will not show except in the Beta Thread until or if they come to live.
 

TimeMachine

Well-Known Member
As with all beta changes they will not show except in the Beta Thread until or if they come to live.
Of course I know this, but I haven't even been able to read about this in "official" beta forum. ;)

Lots of stuff seems to remain Discord only.

But I guess you are right @Astram I better should have posted this on beta forum.
 

Silly Bubbles

You cant pop them all
I though it might be interesting to discuss changes that always have been and are happening in the game.

How often can we handle big changes, once or twice a year? It seems that at this moments it's twice a year, three times if we include new chapter releases. It also depends what kind of a change it is, also some changes have hidden benefits that make it a part of the game to find what they are.

I think there are these types of changes:

- additions (eg new chapters, new features) - just to keep it more entertaining
- nerfs (eg less Spire diamonds) - making things more rare so players spend cash on it
- bigger rewards (more pet food, combining catalysts etc) - to fix impossible challenges, make things more attractive
- fixes (eg cross trades, scrolls from libraries)
- making things easier (eg visits, faster chapters, more pet food, CCs etc) - to attract players to play certain parts of the game or to new features
- making things harder (eg harder tournaments, ancient wonders) - to keep things challenging so the game doesn't become too easy and mind numbing, to level the playing field

Also, what I noticed that they combine unpopular changes with good changes to cushion the impact.
 
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