Wanted to get some feedback from peeps who have more than 1 city. If you wanted to keep a city small, would you stop after chapter 4 or chapter 5? I wanted to stop before it gets into settlements. Thoughts?
Settlements start at chapter 6. So 5 would be as fas as you could go.Wanted to get some feedback from peeps who have more than 1 city. If you wanted to keep a city small, would you stop after chapter 4 or chapter 5? I wanted to stop before it gets into settlements. Thoughts?
Honestly I think the best place to park a city is the very beginning of chapter 16. Right now I have 3 cities at this stage.
Thats where I am heading for all mine, Beginning of 16, not End of 15, so open advanced scouts due to the increase in Magic Workshop productionsHonestly I think the best place to park a city is the very beginning of chapter 16. Right now I have 3 cities at this stage.
I opened chapter 16. As you say it means all future buildings I win will be chapter 16. But it also means that I can go ahead and upgrade every existing evolving building in my city.Because of finally getting all troops to 3 stars by the end of chapter 15. But the question is: did you stop with the final research of chapter 15 or do the first one for chapter 16? You have a pro and a con, depending on your choice. Pro is all future event buildings will have chapter 16 stats if you did the first research. Con is all your FA and event requirements will be at chapter 16 amounts.
You only need orcs if you are going to cater the provinces. If you can fight and win, then you can keep going without orcs.If you want to be able to continue completing map provinces then at some point you will need orcs (after around 220 provinces if I remember correctly). So by then you will need to at least research the armories in chapter 8.
I could very possibly be wrong but the only reason I can come up with for this kind of play style is as an alt city. Either as a pure alt city or a alt city for pushing. Like you said there is no way a play style like this is sustainable once you hit the orc wall and/or other goods for negotiating get higher than a city like that can produce.It would require a ridiculous amount of buffing to fight the 10th ring with chap 3 or 5 units though. At chap 3, the 6th ring is prob all already very hard.