DeletedUser2228
Guest
I've recently added my first mana producing culture buildings and accidentally early harvested some of them, wasting a lot of mana in the long run (both by harvesting before decay, and losing hours towards the full collect time). This is very frustrating and brings up a point I've struggled with for a while in Elvenar.
Clicking on the map and dragging is problematic, because one often clicks on a building which can be harvested, but you don't yet want to harvest.
In order to avoid this problem, a some keyboard shortcuts could really help. If we could use the arrows, or WASD, or similar to move the map, we wouldn't have to click on the map (risking accidentally collecting something) nearly so often. It would save a significant amount of frustration when the player needs to move their viewpoint from one end of town to the other very frequently (as players with large cities need to do).
Another option that might help with this is adding another level of zoom. Since the Dwarves first showed up, the overall dimensions of the play area keep growing. But the player's field of view hasn't. Adding the ability to zoom out one more time would make this problem a lot less painful for players.
Clicking on the map and dragging is problematic, because one often clicks on a building which can be harvested, but you don't yet want to harvest.
In order to avoid this problem, a some keyboard shortcuts could really help. If we could use the arrows, or WASD, or similar to move the map, we wouldn't have to click on the map (risking accidentally collecting something) nearly so often. It would save a significant amount of frustration when the player needs to move their viewpoint from one end of town to the other very frequently (as players with large cities need to do).
Another option that might help with this is adding another level of zoom. Since the Dwarves first showed up, the overall dimensions of the play area keep growing. But the player's field of view hasn't. Adding the ability to zoom out one more time would make this problem a lot less painful for players.