• Dear forum visitor,

    It looks as though you have not registered for a forum account, or are not signed in. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below.

    Click here to register for a forum account!

    If you already have a forum account, you can simply click on the 'Log in' button at the top right of your forum screen.

    Your Elvenar Team

City map navigation

DeletedUser2228

Guest
I've recently added my first mana producing culture buildings and accidentally early harvested some of them, wasting a lot of mana in the long run (both by harvesting before decay, and losing hours towards the full collect time). This is very frustrating and brings up a point I've struggled with for a while in Elvenar.

Clicking on the map and dragging is problematic, because one often clicks on a building which can be harvested, but you don't yet want to harvest.

In order to avoid this problem, a some keyboard shortcuts could really help. If we could use the arrows, or WASD, or similar to move the map, we wouldn't have to click on the map (risking accidentally collecting something) nearly so often. It would save a significant amount of frustration when the player needs to move their viewpoint from one end of town to the other very frequently (as players with large cities need to do).

Another option that might help with this is adding another level of zoom. Since the Dwarves first showed up, the overall dimensions of the play area keep growing. But the player's field of view hasn't. Adding the ability to zoom out one more time would make this problem a lot less painful for players.
 

DeletedUser2396

Guest
If you have a wheel on your mouse you can roll it to zoom in or out you can also use the <CTRL> key to Zoom with as well or a combination of both works.

SK
 

DeletedUser2228

Guest
Some of this depends on the browser I believe. Also, when I actually zoom out far enough to see my whole city, the information bars around the edge of the screen are too small to read. If it was native to the game, then you could still have those parts of the screen be usable.

[EDIT: I added a picture of my screen at the lowest level of zoom that enables the entire city to be seen on the screen at once. Sorry, I can't read the numbers at this level of zoom.]
 

Attachments

  • Capture.JPG
    Capture.JPG
    343.3 KB · Views: 185
Top