There will always be an edge though, the world map does not wrap - it's a giant rectangle. I'm sure reprogramming it to wrap would be a ton of work that the developers won't be willing to do, and also is likely to break all sorts of other things. A good percentage of players have to be on the edge or close to it just based on simple math.i dont even care what the excuses are anymore. they KNOW there are lots of us stranded in dead areas and that we've been here too long. as in, months on end. FIX IT.
i mean, really… why try to force a "center" at all? randomize the gaps. surely the number of dead boosts is proportional to live people playing the others so you can scatter them evenly.
Agreed, I am very near the egde and every ring I expand just increases the goldmines, but my FS and the ones before it have been great and allowed me to grow and be great.There will always be an edge though, the world map does not wrap - it's a giant rectangle. I'm sure reprogramming it to wrap would be a ton of work that the developers won't be willing to do, and also is likely to break all sorts of other things. A good percentage of players have to be on the edge or close to it just based on simple math.
I spent the first 5 years playing Elvenar with almost no active neighbors. It isn't the end of the world, just find a good FS.
Inno doesn't read these threads. Inno doesn't want honest player opinion surveys. This isn't like Smite, LoL, WoW, or those sorts of games whose sheer responsiveness to their player communities has lead to games that the players are totally dedicated to which leads to a ton of revenue for them.What really peeves me is the lack of response from Elvenar. It appears as though no one of influence reads the threads or player satisfaction is not a concern - I am inclined toward the second.
The old, and probably still current, rules for deletion of small inactive cities is any city not yet in chapter 4, and where the player has never spent diamonds, is auto-deleted after 30 days of inactivity, though sometimes it seems a lot less than 30 days. But regardless, for example, if that little dead city in the 10th ring from center meets those requirements on a Sunday, it is gone, and then replaced by the next new city created.
The information was from many sources but the most recent was the CM Helya, and that info was to have come from the Dev team, however, one can assume that only a limited level of information may have been provided for sharing.There are many assertions of how city placement is determined, but none of them hold true, so where is this information derived?
That's probably generally true, but there are some problems with it. What we think of as inactive and what Inno thinks of as inactive are not the same thing. Someone might be playing once a month, but ignores events, never returns help and never takes or offers trades that you see. To you they seem inactive but unless you are checking the growth pattern of their city, you can't really be sure, and doing that for all of your neighbours is a lot of work.Considering the number of inactive players - many ranging from months to years - on my explored map,
Actually If I remember correctly Helya said if they just login to the account, so I you have several dead cities on your account and one you play none would get dropped.That's probably generally true, but there are some problems with it. What we think of as inactive and what Inno thinks of as inactive are not the same thing. Someone might be playing once a month, but ignores events, never returns help and never takes or offers trades that you see. To you they seem inactive but unless you are checking the growth pattern of their city, you can't really be sure, and doing that for all of your neighbours is a lot of work.
If they own diamonds they paid for, or have a building they spent diamonds on, then Inno may feel they have a financial obligation to them. Hoepfully they are moved to the edge, but deleting their city without a request puts them in grey area as to whether they have provided value for money. Thare are also side cases, though probably not enough to be a big factor. For several years I had one of Jack Luyt's cities near me that was non-participatory, but I assume he was logging in occasionally to check things. As long as their criteria is only monthly log in, there could be any number of people logging in occasionally but not doing anything that you notice.hmmm - I just chose a random "neighbor" according to ElvenStats the city is chapter in 2 and the account was created over 3 years ago and is still a chapter 2 city. This city is in the "active" map. Does that mean if a city purchases 500 Diamonds, they will remain in the active map forever? What about cities that spend thousands on Diamonds? Given this is not a one-off example among my "neighbors" it is clear that this information is also inaccurate.
There are many assertions of how city placement is determined, but none of them hold true, so where is this information derived?
Actually If I remember correctly Helya said if they just login to the account, so I you have several dead cities on your account and one you play none would get dropped.
Nope. Dynamic means that every city is a candidate for movement. What we have currently is that a city is only a candidate if the account has been ignored for 30 days. then they pick "someone" to fill that spot, including players creating new cities. The vast majority of cities do not move in any given week.Isn't this exactly what we have currently?
If you really want to be moved, put in a request. State it here. Message the moderator here who can help move you along. Put in a ticket.i dont even care what the excuses are anymore. they KNOW there are lots of us stranded in dead areas and that we've been here too long. as in, months on end. FIX IT.
i mean, really… why try to force a "center" at all? randomize the gaps. surely the number of dead boosts is proportional to live people playing the others so you can scatter them evenly.
No movement for my cities. Oh wellThe AM in my fs just got moved today or last night sometime to a place where a quick scan they did showed no goldmines! Slowly but surely.... don't lose hope!
I'm sorry.No movement for my cities. Oh well
Bad idea, because if you don't have some sort of clustering mechanism, such as Move Active Cities Toward The Center, the remaining active cities will become more and more isolated as folks drop out.i mean, really… why try to force a "center" at all? randomize the gaps. surely the number of dead boosts is proportional to live people playing the others so you can scatter them evenly.
been done. stated, restated. for months.If you really want to be moved, put in a request. State it here. Message the moderator here who can help move you along. Put in a ticket.
been done. stated, restated. for months.