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    Your Elvenar Team

News City movement

Count Rupert

Well-Known Member
wouldnt that effectively reduce the number of people that could possibly visit?
I think you're misreading that. Silver Lady is talking about each of a FS' members neighborhoods also counting as being part of your neighborhood. So in a 25 member FS, you'ld have 24 other players' neighborhood added to yours. That's a significant increase of those who visit and trade with you.
 

Enevhar Aldarion

Oh Wise One
I think you're misreading that. Silver Lady is talking about each of a FS' members neighborhoods also counting as being part of your neighborhood. So in a 25 member FS, you'ld have 24 other players' neighborhood added to yours. That's a significant increase of those who visit and trade with you.

Visiting, maybe, but not trade, because the violates the "discovered neighbors" thing, the way the code is written.
 

Count Rupert

Well-Known Member
Visiting, maybe, but not trade, because the violates the "discovered neighbors" thing, the way the code is written.
I guess, but then that means your FS members outside of your neighborhood violate the "discovered neighbors" thing. :p They clearly could do it. Afterall as I understand it trade of sentient and Ascended goods doesn't require being in a neighborhood. I think the bigger issue is that would be a huge increase than whether they could code it.
 

Genefer

Member
I would think getting stuck on the edge as it is currently is on some level a breeding ground for active cities becoming inactive ones.

Yes, that is my observation - every week new "neighbors" are moved to my explored map and a few days to a week later they are removed and replaced with other dead cities ...... on and on. Unfortunately, viable neighbors have also been replaced with these layover dead cities.

I have contacted support on 3 separate occasions and yes, the response is always "the city cannot be moved manually ..... ". Perhaps this is the reality, however it would not be difficult for a developer - a competent developer - to write in the ability for manual movement.

As far as I have observed none of us are specialists, and all our great ideas might not be viable, but a developer should have the ability to create a tool specific to Elvenar. My point is - our ideas might not work, but it is absurd to believe that our inability to conceive of a solution means that there is not a solution, because most likely there is, but Inno does not care about customer satisfaction so is not motivated to address this issue.
 

Astram

Forum Moderator
Elvenar Team
Inno does not care about customer satisfaction so is not motivated to address this issue.
That is not a true statement, otherwise even I in this role or this forum or all the Support staff would not exist. What you don't consider is the developer's time to deal with this issue, and maybe there are other related issues that we do not know/understand. Also, the time a developer takes to make a program that moves your city and the testing needed to ensure it does not break things is time not spent in other areas like game development and such.
In fact, they have made great progress in moving cities, and sure, not all are happy, and yes, some seem to be stuck, but it does seem to work for most players, and all I can suggest is to send the ticket, and I will flag the CM and see if we can get an update.
 

Count Rupert

Well-Known Member
My point is - our ideas might not work, but it is absurd to believe that our inability to conceive of a solution means that there is not a solution, because most likely there is, but Inno does not care about customer satisfaction so is not motivated to address this issue.
Sad to think that might be the case. I would think customer satisfaction would translate into money being spent, but that's just me. One thing is for certain, an active city going dead is not going to generate any money.
 

defiantoneks

Well-Known Member
personally i wonder if they target the larger cities to be moved to the desert. like "hey they dont need neighbors" like a smaller city would.
 

Ashrem

Oh Wise One
personally i wonder if they target the larger cities to be moved to the desert. like "hey they dont need neighbors" like a smaller city would.
Any kind of targeting would require effort and therefore spending more money. They have a very simple process which they can ignore and it runs itself week after week and 99% of their players never come here to complain. Complaint threads on the forums are generally an echo chamber, with a few dozen people making up the vast majority of the posts. Inno is a for-profit company. they are counting diamond sales vs costs and paying as little attention to the forums as they can get away with.
 

Ashrem

Oh Wise One
Maybe we are looking at this from the wrong perspective. What if FSs were enlarged?
It would help some things and not others while creating new issues. Some people would like it, others would hate having to visit more FS members every day. It also throws off the importance of exploration for early cities. The moment they join a fellowship they have all the trading partners they ever need. Getting 10 tournament chests, unlocking all levels in the Spire, or completing Fellowship[ adventures would suddenly become much easier reducing competition and diamond sales.

And no matter how big FS's got, there would be people frustrated at not having a reasonable complement of actual neighbours
 

Katwick

Cartographer
My point is - our ideas might not work, but it is absurd to believe that our inability to conceive of a solution means that there is not a solution, because most likely there is ...
It's called a sanity check. We got to where we already are by implementing the best of the available ideas. You need to at least walk through the pros snd cons of something that MIGHT be a better idea.
 

Genefer

Member
That is not a true statement, otherwise even I in this role or this forum or all the Support staff would not exist. What you don't consider is the developer's time to deal with this issue, and maybe there are other related issues that we do not know/understand. Also, the time a developer takes to make a program that moves your city and the testing needed to ensure it does not break things is time not spent in other areas like game development and such.

I acknowledge when I contact support with a question they reply quickly. However, someone said they do not read the comments, complaints, ideas.... within this forum, which tells me the forum is not a demonstration of Inno's consideration of its customers.

I agree we are ignorant of all the variables and limitations, which is what I was trying to express in my previous post. I have read several comments stating there will always be cities in the dead zone..... as though there is not any possibility of eliminating this flaw, but that assertion is only true if they continue to disregard and ignore the flaw. None of our ideas might be viable, but that does not eliminate the possibility of a solution, which in my opinion requires scrapping the current "tool" and creating an effective tool that supports the game in all aspects and the neighbor component is clearly a significant aspect of the game's design and should be a priority.

If the issue is a matter of priority due to staffing limitations the obvious solution is to hire more developers and not ignore significant flaws.

Any kind of targeting would require effort and therefore spending more money. They have a very simple process which they can ignore and it runs itself week after week and 99% of their players never come here to complain. Complaint threads on the forums are generally an echo chamber, with a few dozen people making up the vast majority of the posts. Inno is a for-profit company. they are counting diamond sales vs costs and paying as little attention to the forums as they can get away with.

Without targets there would not be functions and without functions there would not be a game, so targeting larger cities would cost no more than targeting a city's boost Relics - set the variables & parameters within the same code and hit run - it is not difficult to add a variable to existing code. There are several posts asserting targeted variables - if the player purchased diamonds the city is allowed an increased duration of inactivity, the city's chapter.... these are all targets so the idea of targeting a large city is cost prohibitive is absurd.

The complaints in the forum may reflect a relative few at any given time, however, this is not a representation of the number of players effected, only the number who use the forum to express their dissatisfaction. There are 2 other players in my Fellowship who have commented in our chat about the number of Goldmines in their explored map and one was moved to desolation last week and she is a chapter 18 daily player so why was she moved out?


Sad to think that might be the case. I would think customer satisfaction would translate into money being spent, but that's just me. One thing is for certain, an active city going dead is not going to generate any money.

Yes, it is mind boggling that Inno risks losing me as a customer considering the thousands of dollars I have spent in this game, but my satisfaction is of no concern.

I want to point out that the assumption of the city movement schedule is once weekly also inaccurate. This is a screenshot of my neighbors over the past few hours

[MOD EDIT] Screenshots removed


Note the number of pages in the screenshots. Support told me the tool combs portions of the map on Sundays .... yet today is Thursday and given there are new players in my list I assume these screenshots reflect the map tool is active. If my assumption is accurate the support staff is not being given accurate information or the tool is malfunctioning.
 
Last edited by a moderator:

Genefer

Member
others would hate having to visit more FS members every day.

I do not understand the difficulty of clicking on the help button in the list of Fellowship members is difficult - though there are players that find the effort to daunting to perform daily.
 

crackie

Chef, Scroll-Keeper, Buddy's #1 Fan
I do not understand the difficulty of clicking on the help button in the list of Fellowship members is difficult - though there are players that find the effort to daunting to perform daily.
Is it hard to clip a coupon from the circulars or tap a button to clip a digital coupon? No, but do I really need to save 20₵ on that box of cereal? Am I going to feel like I am missing out if I let those 20₵ go or will it not make any difference in my mental state or my bank account if I skip the coupon experience at checkout? I don’t need to spend my time clipping 100 coupons if I can afford to buy that box of cereal any time I want.

I hear flappy things are more dangerous at checkouts though.
 

Genefer

Member
I don't know why the screenshots were removed. The pictures showed the blanks in my neighbor list and the increase in pages at different times of the day yesterday and it is also happening again today. I wonder if the tool is malfunctioning considering support's explanation of how city movement works.
 
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