Momonar
Member
Much like you can place multiple footpaths by clicking the starting square, and dragging to the finish square, I would like the same capability to be added for these level 1 buildings:
1) Workshops
2) T1 goods (marble, planks, steel)
3) Houses
The implementation would require an open area sufficient to build the buildings, and the total required pop and culture would need to be available to build all of the buildings. The display would show all of the buildings "queued", but the timers for each building would only start up to the number of available builders. As builders became available, the next buildings would start automatically (queue up a build list essentially).
Right now it takes 3 clicks to place a level 1 goods manufactory. When you want to place hundreds of these (for an FA for example), there is a lot of excess clicking (painful for those of us in the "older" generation). Also, the game lags tremendously because it keeps loading the images for the build menu every time (no caching), whereas if this were implemented, they would load once per "area build".
Please save yourself all the excess server hits for image loads during FAs and your players the wrist and forearm strain of high volume clicking.
1) Workshops
2) T1 goods (marble, planks, steel)
3) Houses
The implementation would require an open area sufficient to build the buildings, and the total required pop and culture would need to be available to build all of the buildings. The display would show all of the buildings "queued", but the timers for each building would only start up to the number of available builders. As builders became available, the next buildings would start automatically (queue up a build list essentially).
Right now it takes 3 clicks to place a level 1 goods manufactory. When you want to place hundreds of these (for an FA for example), there is a lot of excess clicking (painful for those of us in the "older" generation). Also, the game lags tremendously because it keeps loading the images for the build menu every time (no caching), whereas if this were implemented, they would load once per "area build".
Please save yourself all the excess server hits for image loads during FAs and your players the wrist and forearm strain of high volume clicking.