Ashrem
Oh Wise One
If the point of the animations is to make battle so tedious that I'd rather lose five times as many units on autofight as I would spend five minutes with my treants laboriously crossing the map to get to the frogs, then congratulations, the developers have succeeded. There is nothing so fascinating about the animations that they need to take several seconds to move two hexes. Manual combat involving treants is sickeningly slow and offers nothing in return except that auto-combat is so scathingly awful as to defy credulity.