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...overwhelm me. What to pick??
So much for removing janky recipes...
So much for removing janky recipes...
I hear you. Except we're not in an event, and even then you need to luck out and be on this exact quest And IM specifically?As for yours, if I need enchantments in a hurry, or an IM specifically, I would craft that one because 3 enchantments in 4 hours could be very useful during an event.
...except that for early/mid game players, crafting your CC required relics is a good way to avoid running dry on those relics, since it's also typical that early/mid game players won't earn as many relics either during those tournies. (which are every 2 and a bit months for a specific relic to boot!)Relics are probably even slightly worse than coin rains, as you can try to farm vision vapors with coin rains, and then disenchant them to recoup some of the costs, while extra relics are entirely useless once crafted. But I'd never do that as that drains catalysts. On the other hand, relics recipes at least useful to some in early game to raise boost levels, while coin rains... yeah.
Ever since the Phoenix event, it has seemed like the Elvenar devs are trying to purposefully kill off the entire game IMHO...Yeah, the parade of crap is just mind boggling.
Someone please tell me why the pet food was reduced when so much more needs it to work.
What's the rationale behind that?
If you make pieces for your game and require you clients to feed the bloody things, well then, let us craft the stuff to feed them. It's not like we're getting pet food for free.
As usual, INNO puts a few things in that were nice, but then screws up most of it with some real stupid choices. I just don't get how they come up with this... Are they really trying to piss off their clients?
You would think they'd want happy people playing their game.
You realize the forums are an echo chamber? There are tens of thousands of players who have never visited the forums and don't care what anyone else thinks because they enjoy the game.INNO has a disconnect with their players...
Some boardroom somewhere has people sitting around it crunching numbers and not paying attention to the actual product they've produced and run.
I would say it's not too far off...You realize the forums are an echo chamber? There are tens of thousands of players who have never visited the forums and don't care what anyone else thinks because they enjoy the game.
Inno certainly seems to be disconnected from the 100 or so regular voices on this forum. I'm not so sanguine that reflects a general disconnect from the player-base. The sample here is too small to know if it actually reflects the attitudes of players.
I don't know if it's far off or not, but fellowships are no less of an echo chamber than the forums. Any fellowship that wants to be competitive at all has at least one person participating in the forums. It's all the same type of players. Players who are happy don't come to the forums and complain about it. Inno might or might not be disconnected from their player base, but there is nothing about the forums that provides useful evidence either way. Inno has won awards for the quality of their player metrics, so unlike us, they actually know how many people are logging in, buying diamonds, what their players are doing, what they like, and what they don't like. It's easy for us to forget that the majority of players have no idea that tournaments and fellowship adventures even exist. None of them were affected by the inability to have accurate quest lists, because they never new quest lists existed. They don't know when the next event is coming or what it will look like, and won't until it either pops up or they get an email from Inno.I would say it's not too far off...
How many of us who come here regularly also hear/read a large number of similar complaints from our Fellows who don't post on the forums? (for various reasons)
In my E-world city for example, I'm the only one from my fellowship of 23 other fellows who read/post on the forums.
BUT!
The attitudes towards what Inno is doing to the game are all fairly similar.
So I do think it's fair to say that there is more and more of a disconnect from the playerbase in general.
Not enough to worry Inno's bottom line by any means, but it seems like more and more of the long time players are just getting fed up with all the gak still polluting the game, (ie: battle system imbalances, refusal to address the quality of life issues, new content being frustrating as hell, etc...), and either "taking a break", or else leaving altogether.
Yeah, the parade of crap is just mind boggling.
Someone please tell me why the pet food was reduced when so much more needs it to work.
.
I would say it's not too far off...
How many of us who come here regularly also hear/read a large number of similar complaints from our Fellows who don't post on the forums? (for various reasons)
In my E-world city for example, I'm the only one from my fellowship of 23 other fellows who read/post on the forums.
BUT!
The attitudes towards what Inno is doing to the game are all fairly similar.
The question is, telling of what? Despite efforts to market Elvenar as a social game, they' have been consistently terrible at implementing social features. Chat is at best unreliable, messaging is so basic as to defy understanding (for the people who can message at all, which is nobody who plays on mobile only) and, yes, FA's are pretty awful. Two obvious possibilities come to mind.You may be right Ashrem, but I will point out an example that could be quite telling.
The FA's were marred by a seriously bad interface that drove a massive amount of players away from participating. People far and wide complained about it-loud and clear on the forums and within their fellowships. It was no secret that INNO needed to fix it and yet it took them forever to do so
The question is, telling of what? Despite efforts to market Elvenar as a social game, they' have been consistently terrible at implementing social features. Chat is at best unreliable, messaging is so basic as to defy understanding (for the people who can message at all, which is nobody who plays on mobile only) and, yes, FA's are pretty awful. Two obvious possibilities come to mind.
- Note: Spire has been added for solo play, with vague comments that one day it might be Fellowship based
- The developers are incompetent
- They still make so much money of solo players that they can't be bothered to rush anything actually social or invest much effort in it.
- Note, Sensortower.com shows more than 90% of 12,000+ iPhone raters gave it 4 or 5 stars out of five, and it raked in $200k (net) on the iPhone app store just in the last month. If the average player who spends money in game spends about $50.00 in a month (which is an extravagantly high estimate), that means over 5,000 people spent money on Elvenar through the Apple store in August. (Based on Apple's standard commission of 30%, $200k net represents 285k in gross income)
Which of those options seems like a closer fit for Occam's Razor