Shocking isn't it , well not really ... because unlike other games whereTo be clear, the ratio suggested by the tournament costs is that you should pay TWO gems for ONE plank!
to make T2 it takes T1 , or to make T3 it takes T2 and/or T1 .... then
you're really going more on the current norm , space issues.....
Soggy's #s were generated by tourn , so as a Spire caterer... I know
as I progress there's a std ratio it asks for. That has always been my
benchmark for production so that every cater in Spire has basically
the same cost to me. Because I'm not CH5 , the Spire currently doesn't
ask me for T3 yet.
Long ago, I just accepted that it used to be 1:4:16, now its 1:1.5:2.25...
yet I personally believe the menucha discussions long before I got here
about actual "cost per tile" after everything possible is factor'd in, are
the most correct way to value goods, but too many ppl I guess cannot
or don't wanna have to do simple basic math. Therefore other than
supply/demand overall, all we can use is the 1:1.5:2.25 .....
(sarcasm) as a good little Elvenite....lol.... I try to keep balanced cities.
So, if the Spire and Tourn basically ask for more like 2 : 1.5 : 1 , then
thats the ratios I'll produce.....
Enevhar, is also right ... there are a vast # of combinations of stuff
different players/cities have, thus the "actuall" cost to each player
is vastly different....... Now Not only does this effect Tier differences
it also goes to the heart of the whole 1:1 or nothing mentality.
Unless there's an algorythm that computes , output per % pt
of city used, you can't compare 2 cities apples/apples... when you
can't do that, you also cannot compute a correct 1:1 ratio between them.