So what should an embassy do?
Personally, I think anyone who bothered to build and level it deserves a significant payoff.If Inno were to change it at all, it would have to be to something that does not give an immediate and unfair advantage to the people who have built it and leveled it up. So likely something minor, like changing the broken shard to a coin rain or supply instant.
But, it's such a shame! It is arguably one of the most beautiful buildings in the game
Sorta thinking out loud here:So what should an embassy do?
Amounts of sentient goods in spire is ok, I prepare with about 40K of each type each week. With a high lvl Timewarp and Vortex of Storage Sentient production is ample. What you use varies, depends on how many repeats of a spire round you need to do..........There is also an issue with maintaining sentient goods once they are introduced in the Spire. Since I've used diplomacy in a maximum of 2 Spire encounters since it launched, I don't know if the amounts of sentient goods needed is reasonable or not. ......
The problem is if you're doing events you're getting a steady supply of Ferris Wheel Galores which can be used to produce a broken shard a day without spending a ton of KPs to level a wonder to level 30. And they have the advantage of being able to produce something else if you don't need or want broken shards.If Inno were to change it at all, it would have to be to something that does not give an immediate and unfair advantage to the people who have built it and leveled it up. So likely something minor, like changing the broken shard to a coin rain or supply instant.
Oh, and while I never built it, for the people saying one broken shard per week is horrible, if you level it to 30, it gives 7 broken shards per week, so less horrible if you need broken shards to build a new AW, or if you are at one of the shard levels. And now that all rune shards are worth 10 or 15 KP when used to level a Wonder, broken shards also have a slightly larger window to not be a horrible prize. I still won't build it, but more people might.
The problem is if you're doing events you're getting a steady supply of Ferris Wheel Galores which can be used to produce a broken shard a day without spending a ton of KPs to level a wonder to level 30. And they have the advantage of being able to produce something else if you don't need or want broken shards.
I don't think they have, and I'm not sure it would even be considered. I'm looking at this as a way to suss out ideas/interest. I also think other AW rewards aged better over time than Enar's did. Players may value broken shards more at that point in the game, but even with the newly assigned value of 1-1.5kp per broken shard, they quickly get to the point where there is little perceived value on the part of the customer.Has INNO ever adjusted the base type of a wonder before?
I don't see a direct gain. There are 'gains' that are not measurable, like customer appreciation/loyalty, but I don't know how INNO values those gains.2. What would INNO gain by making a change like this?
That's an idea! For some reason, they seem to not want to increase the storage capacity for broken shards. There are always complaints about that, but as pointed out above, increasing places we can spend them hasn't helped much either.make it reduce the amount of broken shards needed to make a new runeshard out of it
or an early chapter AW that used a configurable Rune Wheel for EACH chapter-locked level, that could be filled by various Runes and would then generate some Runes for the pair of AW's at the end of the current chapter.