I really enjoy the graphics of the game. Visually a very interesting game and I do enjoy looking at my city. Some of the buildings, especially the special event buildings are very interesting to look at and give cities a nice twist to them. However, the game is incredibly frustrating for many reasons. One, the very slow growth that is possible without buying land space. it is necessary to build quite a few buildings of each type (residences, workshops and manufactories especially) and it becomes difficult to decide if you want a nice city or a necessary city. Costs for advancement are very unfair to the newer player. You need to place a large number of KP and then, after waiting 50 hours to open something the player is also charged a huge amount of goods (K, SS, M, S, P etc.). Then you have to decide if you can really put up that building or take advantage of the new tech. Fighting!!!!!! Could it be any more complicated? I have been playing for about 2 months and still have no idea how that works. I have read everything I can find, I have tried autofight, I just cannot get it. I want to understand, I try to understand, I have 2 College degrees. It should not be that difficult. Building times. Could someone explain why it takes hours and hours to upgrade when you have spent a fortune in K and goods. Maybe each level of research the times increases a percentage. But 6-7 hours! Really? Why? I think the new player is given an initial rush of growth and then everything comes to a screeching halt. I have three cities. The newest one in Ceravyn, and the Fellowship I am in, is all small, new players. When I visit I can tell the liked it for about the first couple of hours and then said "No. I don't think so." Some things need to be easier so you can get that rush every now and then. Come on. Give something. I know it is a business and I am sure you have heard all of this before. I could go on and on. FA. Weekly tournaments. Events. How about some type of event that helps you grow your city instead of just being about getting things to take up your valuable space. And, if that is what you get make it a really good thing. A building that has not only culture but gives population and a really good production of goods instead of just supplies. A good, really impressive looking game that creates incredible frustration. And, the attitude of those who are at the top. They treat the newer people like children. When we ask a question we get attitude and feel like we are being talked down to. Lighten up a bit, you top level. Yes, you have been there, done that, but you have been there and done that. Give us newbies a bit of a break. OK. I've had my say and will end now. Thank you for the opportunity.