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    Your Elvenar Team

Diamonds only for some things?

DeletedUser14412

Guest
I get that the developers are trying to coax some real money out of the players of this game. However it is very frustrating that I would have to pay 500 diamonds to upgrade my builder's hut and paying in diamonds is the ONLY option. Without being able to upgrade the builder hut the game is just too restrictive and slow going. All items in the game should have an alternative way other than spending diamonds to obtain them (even if it is expensive resource wise).

Also it would be nice to be able to use coin in the Trader. Speaking of the Trader window, I noticed that the Wholesaler only offers Steel and Wood, no Marble (the one thing I'm always short on supply and I can't buy it). Is there some sort of level I have to obtain before having more items available in the Wholesaler?

Now I'm faced with a problem, the frozen keys guy wants me to gain 100 Crystal and I have no way to gain such a commodity and I can't decline the quest??
 

SoggyShorts

Mathematician par Excellence
Now I'm faced with a problem, the frozen keys guy wants me to gain 100 Crystal and I have no way to gain such a commodity and I can't decline the quest?
You will have to trade with another player.
I would have to pay 500 diamonds to upgrade my builder's hut and paying in diamonds is the ONLY option.
You get free diamonds for finishing each chapter starting with chapter 6.
 

dikke ikke

Well-Known Member
Since i started the game, i have always played with only 2 builders, sometimes i miss to have more builders, but other times they are both idle, what good are 3, 4 or 5 idle builders that you spend diamonds on when they are idle. If you want to keep them busy you will have to spend diamonds on other things too, or you can learn to be patient and play with only 2 builders, it will also get you thru the game. I am currently at halflings the current last level, so it is possible.
 

DeletedUser14396

Guest
While I agree with you 100% about the diamonds, I can also see it from the other side. The people programing these games and maintaining it would very much like to be paid. A conversion chart would be nice. For instance, every 10 gold you can buy 1 or 10 diamonds. I would love to be able to have the magic residence or magic workshop. It's killing me I have to use diamonds for them.

I agree, it would be helpful to use coin in the Trader.
 

Sir Squirrel

Artist EXTRAORDINAIRE and Buddy Fan Club member
I get that the developers are trying to coax some real money out of the players of this game. However it is very frustrating that I would have to pay 500 diamonds to upgrade my builder's hut and paying in diamonds is the ONLY option. Without being able to upgrade the builder hut the game is just too restrictive and slow going. All items in the game should have an alternative way other than spending diamonds to obtain them (even if it is expensive resource wise).

Also it would be nice to be able to use coin in the Trader. Speaking of the Trader window, I noticed that the Wholesaler only offers Steel and Wood, no Marble (the one thing I'm always short on supply and I can't buy it). Is there some sort of level I have to obtain before having more items available in the Wholesaler?

Now I'm faced with a problem, the frozen keys guy wants me to gain 100 Crystal and I have no way to gain such a commodity and I can't decline the quest??
The reason you can't buy marble or crystal from the wholesaler is because they are your boosted goods and your factories will produce more of them goods compared to the other factories. Most players build only their boosted goods and trade for the others. As you gain marble and crystal relics the amount of goods you can make in them factories increases (up to 700%). Check your main hall, relics tab, to see what I mean. If you are not at a level to produce crystal yet, you will have to offer tier one goods for it.
 

shimmerfly

Well-Known Member
While I agree with you 100% about the diamonds, I can also see it from the other side. The people programing these games and maintaining it would very much like to be paid. A conversion chart would be nice. For instance, every 10 gold you can buy 1 or 10 diamonds. I would love to be able to have the magic residence or magic workshop. It's killing me I have to use diamonds for them.

I agree, it would be helpful to use coin in the Trader.

But... the magic residences or workshops can only be upgraded with More diamonds, Not coin, so beware if you chose to do this. They rig the game so you will spend more and more.. But if you have it to spend why not? :cool:
 

DeletedUser14396

Guest
But... the magic residences or workshops can only be upgraded with More diamonds, Not coin, so beware if you chose to do this. They rig the game so you will spend more and more.. But if you have it to spend why not? :cool:
OMG! Thank you. I didn't realize that. You saved me from making a horrible mistake. I am in your debt.
 

edeba

Well-Known Member
The game is a business, without players that buy diamonds there would not be a game. The game is not part of some socialist network that gets grants to pay wages because of some perceived greater good so we should support it with our tax dollars.

As an educator, I have encouraged many young people in programming. I see following their work and their passion as something worth paying for and supporting.

On the other side, developers need to see that there is a choice about how to spend cash and people spending money do expect a premium working game and that they are truly biting the hand the feeds them when they screw around with what people like about the game.

I have never minded spending in the range of $100/month on a game. I have been boycotting spending further money on the game for months now and developers pushed too far with three things with me and no new product will change how I feel about boycotting, addressing the problems and the bait and switch quality of the game is necessary for me to consider ever spending another dime:

1) Implementing the stupid and just destruction of game quality with the fellowship adventures. The award system is trash for the expectations, and the points from winning it should be divided equally to the players, not some vacant hole that it is just added on to the total for the fellowship. That way it ultimately only belongs to the archmage. The team works for it and it should be divided equally to the team. The overall prize compared to the effort is beyond pathetic, and the method for getting the badges is a grossly flawed designed and just putting it out there is a horrible way to treat players. Yes, playing is optional, but it is so much more complicated than that when you have a team and it does nothing but create conflict in the team. I wanted to be in an aggressively playing group, which took time to build/develop into and this defective product means step up or start over on finding what I had found in the game. I am not taking this lightly and developers simply do not get another cent from me because of their gross negligence in taking the time to really assess what it is that makes people want to play and what turns them off, and just blatantly ignoring massive opposition to the product. If the money doesn't come in and you lose your jobs, look in the mirror and see who's responsible. End of story on this one.

2) Screwing over the trader. What was implemented is simply inferior to what we had. I boycotted spending for two months because of it. I am still unhappy with that change. I feel I was wrong to put faith back into the game because of the first and third item I've listed. I consider this a bait and switch.

3) Screwing over the crystal lighthouse. It cut out over 80% of what we could get and it is really bad shallow thinking analysis to suggest that by putting 10 times in each of three boxes means we will get them every day. And, you can't collect it at all with the mobile version. So, the game is totally bloated and slowed down with garbage so it is very time consuming to do neighborly help in the browser version, and the change to the crystal lighthouse broke the ability to collect with the mobile version. This is pretty royally screwed up planning and development. This is a royal bait and switch.

I think it has been in the range of 5 months of boycotting now.
 

Desurfur

Member
I get that the developers are trying to coax some real money out of the players of this game.

Also it would be nice to be able to use coin in the Trader. QUOTE]

it does, it accepts three forms of payment in the Wholesaler part of the Trader
1. Coin
2. 1 of your Boosted Goods
3. workshop supplies
but will only sell your non-boosted Goods in each tier.

the other part of the Trader, if I understand right, is to trade your excess boosted Goods for non-boosted Goods that you need.
 

DeletedUser6219

Guest
I get that the developers are trying to coax some real money out of the players of this game. However it is very frustrating that I would have to pay 500 diamonds to upgrade my builder's hut and paying in diamonds is the ONLY option. Without being able to upgrade the builder hut the game is just too restrictive and slow going. All items in the game should have an alternative way other than spending diamonds to obtain them (even if it is expensive resource wise).

Also it would be nice to be able to use coin in the Trader. Speaking of the Trader window, I noticed that the Wholesaler only offers Steel and Wood, no Marble (the one thing I'm always short on supply and I can't buy it). Is there some sort of level I have to obtain before having more items available in the Wholesaler?

Now I'm faced with a problem, the frozen keys guy wants me to gain 100 Crystal and I have no way to gain such a commodity and I can't decline the quest??

The wholesaler will not offer to sell you items that are your main boosts - so in this case it sounds like Marble is your tier 1 boost.
 

DeletedUser14412

Guest
You will have to trade with another player.

You get free diamonds for finishing each chapter starting with chapter 6.

Trading is not really a viable option as there are heavy trade penalties (extra 100 added to the cost), I just want to build my city, not join a partnership with total strangers. I guess I'll have to wait for the frozen keys guy to eventually go away.

I'm stuck in chapter two, no room, no supplies, and can't fight (no army) nor able to 'negotiate' provincial encounters - can't expand city. The only options is tedious and time consuming generating of supplies/resources or (you guessed it) buy diamonds.

You should get free diamonds for finishing each chapter starting with chapter 1. Instead you have to spend incredible amount of supplies/resources to activate your researched technology then spend incredible amount of supplies/resources to utilize the new stuff. Now my resident buildings reached level four and now I have to have yet more space to upgrade further. It's these constant stops of game play that's frustrating and losing players (once it's no fun, people walk away).
 

DeletedUser14412

Guest
Inno, and most other "freemium" game developers, disagree 100% with this assertion.

Developers do benefit in other ways from the free only players, more players for the paid players to interact with, free promotion of the game (players tell other players of positive game play), feedback on how the game play is going (bugs or game play issues). I'm not suggesting giving away diamonds or special features for nothing, I'm saying that something like 100K coin or 1K resource or combination of in lieu diamonds. A fun game that keeps a player busy with obtainable goals (without frustrating them/doing tedious things) is what keeps the player in the game.
 

samidodamage

Buddy Fan Club member
You should get free diamonds for finishing each chapter starting with chapter 1.
Getting free diamonds for chapter completion at all is a recent addition; doubtful it will be expanded this soon. It is possible to play solo, it will take you longer to 'discover' enough active cities you can trade without a fee (that extra 100). I would recommend forming your own fellowship of (1). That will give you access to the tournaments where you will face much smaller armies and be asked for fewer goods. In return, you'll get kp, relics(to help increase your boosted goods production), spells, runes, & broken shards. It helps progress through the tech tree (extra kp!) as well as developing a better inventory of boosted goods for trading. You might try making a thread at the bottom of the forum in the world you have your city & ask if there are any fellowships there that are 'trading only' or 'trading partners only'. Those would not require visits, neighborly help, chat, participation in tournaments or anything. They are usually made up of players with cities in other worlds that are their 'main' city. They just want a few trading partners as most of their attention/time is on their main city, because as you've seen, trading fees are high and the wholesaler is higher. This game highly encourages players to 'help' each other with visits (you get coins and supplies for doing them) as well as no fee trading with fellowship members and 'discovered' neighbors. Everyone only having one boosted good in each tier also makes non-boosted goods production extremely inefficient. This design pushes players into trading. So, the pace of going completely solo will be slow and that is unlikely to change.
 

SoggyShorts

Mathematician par Excellence
@schulz
When you are small, you should POST trades, not look for trades you can take.\There may be only 20 players you can trade with for no penalty, but there maybe 100 that can take you trades with no penalty.
Also, this game is designed with trading in mind, and as the world map has expanded, active players are getting further and further apart making joining a FS even more needed.
It is possible to play solo, but don't be surprised if it's really hard.
Also since the first 2-3 chapters are super easy (in a FS) giving diamonds for those chapters would lead players to make accounts on every server just to get diamonds to their main accounts. This would lead to having even more dead cities with no trades.
 

DeletedUser6219

Guest
Trading is not really a viable option as there are heavy trade penalties (extra 100 added to the cost), I just want to build my city, not join a partnership with total strangers. I guess I'll have to wait for the frozen keys guy to eventually go away.

I'm stuck in chapter two, no room, no supplies, and can't fight (no army) nor able to 'negotiate' provincial encounters - can't expand city. The only options is tedious and time consuming generating of supplies/resources or (you guessed it) buy diamonds.

You should get free diamonds for finishing each chapter starting with chapter 1. Instead you have to spend incredible amount of supplies/resources to activate your researched technology then spend incredible amount of supplies/resources to utilize the new stuff. Now my resident buildings reached level four and now I have to have yet more space to upgrade further. It's these constant stops of game play that's frustrating and losing players (once it's no fun, people walk away).

If you choose a path that is more difficult; not joining a fellowship - you are not using the tools the developers have already put in place to help you. Production is so limited in lower chapters and you will greatly benefit from a fellowship trading. Most people in fellowships encourage you to only produce your boosted goods...which leaves room for more buildings and makes it easier to trade for non boosted goods.
You can either take the advice of others who have played for a long time..or ignore it and continue making your gameplay more difficult.
 

Thistleknot

Well-Known Member
Trading is not really a viable option as there are heavy trade penalties (extra 100 added to the cost), I just want to build my city, not join a partnership with total strangers. I guess I'll have to wait for the frozen keys guy to eventually go away.

I'm stuck in chapter two, no room, no supplies, and can't fight (no army) nor able to 'negotiate' provincial encounters - can't expand city. The only options is tedious and time consuming generating of supplies/resources or (you guessed it) buy diamonds.

You should get free diamonds for finishing each chapter starting with chapter 1. Instead you have to spend incredible amount of supplies/resources to activate your researched technology then spend incredible amount of supplies/resources to utilize the new stuff. Now my resident buildings reached level four and now I have to have yet more space to upgrade further. It's these constant stops of game play that's frustrating and losing players (once it's no fun, people walk away).

City-builder games are notoriously slow and ponderous. Nothing moves quickly, or at least times get longer and longer as you advance.. Elvanar is city-builder where trading is a vital part of success. It is to your benefit to produce only boosted goods, to join a fellowship, to post trades, and to explore, even it is limited by the number of chests needed to unlocked the next chapter of Advanced Scouting. It is your choice whether you do any or all of these things. If you do not choose to do these things then you use vital space to produce goods that you are inefficient at producing, you will not have people that are more likely to assist you with trades and advice, you will have to wait for trades that you want and may need to pay trader's fees, and you will not have enough provinces to gain expansions. It is also your choice to spend money on diamonds which can be used to buy things that make the game easier or go faster. Diamonds are nice, but are not necessary to playing and enjoying the game. Regardless of your choices, it will take time and lot of supplies and resources to do research and to upgrade your buildings, or lots of money if you decide to pay your way through the game.

Now let's step back and see if we can give you some options that will go with your play style. Fortunately you are on Arendyll and I took a look at your city. Your boosted goods are Marble, Crystal, and Gems. Suggestion - remove all manufactories that do not produce your boosted goods. This will free up space and people that can be used for other things. Once this is done, start upgrading everything that you can to its maximum level. The buildings will change size at different points in their advancement. To help plan for these changes, I suggest looking at the Elvanar Wiki page. It is a very good resource for finding out about information on buildings. As you are upgrading, don't be afraid to get rid of buildings if they become unnecessary. This is especially true about cultural buildings, but can easily happen with residencies and other buildings as well. These changes should shore up your city to help your continued advancement in research which will in turn allow you to upgrade your city.

To assist with your goods issue, post as many trades as you can for goods that you are not producing. Start small and increase the quantities as your stock grows. Minimize your cross-tier trading as most people are reluctant to take these types of trades. By posting trades, you are no longer waiting for the right trades to show up and you have no traders fees to pay. You will still have to be patient and wait for the trades to be taken. If your neighborhood does not have many active players, this may take some extra time.

If you choose not to join a fellowship, then I suggest forming one by yourself. This will give you the opportunity to earn a few KP, relics, and spells in the weekly tournaments. It will not be much, but it is something. I would suggest looking for a fellowship. The benefits far outweigh the negatives. You should talk to the archmages of any fellowship that you are interested in to make sure that you know the expectations of the fellowship.

As far as combat and exploring in chapters 2 and 3, be patient. My understanding is that with the ways things are currently, battles at this level are some of the hardest battles to win. You may have to negotiate to conquer some or all sectors of a province.

Last piece of advice. Be patient. There is no reason to rush through this game. Also there will be times, especially early on like you are, where you are trying to build up supplies, coins, and goods. Stay with it and things will get easier.

I've been playing for over two years now and have never spent diamonds. I have finished all research available currently and have a well developed city. It took a long time to get to where I am at, but it has been worth it to me.
 

Laochra

Well-Known Member
I have five cities & two of them has just started the Dwarve's chapter, with the other 3 close behind. I am trying to determine what would be the best use for those diamonds. I have debated upgrading my MA, but in some cities I run low on relics, so that would just cause me to run out faster. I bought an expansion in each city when I first began playing & I don't see that being a logical choice now. Two out of my five cities have a 3rd builder, because when I began playing, I received the offer to get a free builder with a diamond purchase. I would like to have a third builder in my other 3 cities, but am not convinced that it is worth 500 diamonds for each one. I guess it's a good thing that I am in no hurry to spend them. :)
 
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