BrinDarby
Well-Known Member
so a system that would cut off the bottom 70% wouldn't really be achievable.
Yet currently the manor set, apparently only 7-12% might complete it ...
unacceptable in my book..... but Soggy, its always a curse to be smart...
alot less challanges in RL , and in games like this.
50 tasks in a row, we don't all have 0% cooldown, nor endless encounters
available like you do, I feel bad for you that its even easier than it is 4me.
You also have to consider, some tasks are anything but adjusted for
"difficulty" .... CH2, CH4, CH8 city, all have same "do 10 encounters"....
sure "produce xxxxx fresh supplies" that 1 is adjusted fine, but others
are not. When u need 4 enchantments, it matters if u have a lvl-1 MA
or a lvl-5 MA, and just how many time boosters do u have saved up.
Even factors like.... Spire/Tourn is harder during a FA, because longer
productions are need'd so production suffers... I'm still waiting for
15m or 1h workshop badges, quit catering to the once a day players.
In that 1 thread you said % completion for "success" should be more
than even I was saying, so if we get "good harder", can we bothg live
with 2-5% finishing ??? Personally, I can live with not finishing.... IF it is
not based on luck, only if its based on brains & hard work ... That way
if I don't finish, its my fault - not Inno's......