Ashrem
Oh Wise One
The proliferation of event buildings which produce large numbers of T3 goods for the majority of players have lead to an imbalance in the worlds' economies. Added to that the craftable "Merchant 3" produces the same number of t3 goods per time period (and in the same space) as the M1 does of T1 goods (both for 0 supplies) making it a much better deal in output per square, which contributes to the imbalance. Now there are too many free T3 goods for anyone's needs, and some people haven't stopped producing them in their factories.
If a few fellowships could try to estimate how many goods of each tier they are broduing for free outisde of factories, it would be good data points
If a few fellowships could try to estimate how many goods of each tier they are broduing for free outisde of factories, it would be good data points
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