Like cross world Elemental goods trade Yes I am stuck on that.
Ew, I still hate it.
Just a few of the flaws with that idea:
1. There are far too many players that have accounts on multiple servers.
For example: even just between me and my wife on just K&W, we have all 3 goods between those 4 cities, so you would see ZERO trades posted by us unless you were lightning quick. So instead of gaining 2 new cities for you to trade with, you would
lose 2 trading partners.
2. In those "3-6 months" that you are suggesting we allow cross-world trades, hundreds of players will enter chapter 12 to be met with hundreds of advanced friends, fellows and even strangers that now have a greatly reduced need for T4, or even none at all. These players can easily dish out the T4 goods to those new players, greatly reducing the challenge of the chapter, and cheapening the game.
We are the pioneers of this chapter, all those who follow will have it
much easier, as we will be feeding our upcoming fellows with 4:1 trades since we no longer need T4. Enjoy the challenge of being a trailblazer, embrace it!
3. Allowing any good to be crossworld traded allows all goods to be crossworld traded.
-"I'll give you 10,000 plat on Winy via 4:1 trades if you give me 100,000 gems on Khel via 4:1 trades"
4. Not all servers are at the same level of progress, due to age.
-"You have a huge city in Aren, and a baby in Cery, I have a huge city in Cery and a baby in Aren, let's make trades, ok?"
Do you think players on the new servers (6&7) want to compete with players that can get goods from US1&US2 main accounts?
5. I think you are wrong about it taking "minor programming". Inno is very slow to implement any new programming, and I for one don't want them to waste what little resources they do have on trying to implement a fix for a problem that will resolve itself faster than any change would actually be implemented.