Interesting point of view because I suspect event participants have already made up their minds as to what type of production this building will generate in their cities. Of course there are people who plan to swich from one production to another, but they're a small fraction, in my opinion.Heh, so having a switchable production is the justification Inno decided to go with for finally backsliding to the point where an evolving building now only provides a single production.
And here I thought it might have been a response to the request for downgrading. When I saw the note that switchable productions would be happening, I put my rewriting of that particular proposal on hold to see how the new feature would play out. I'm also thinking this is a possible response to the request for more seed producing buildings without having to hold out until chapter 18, even though it doesn't address the fact that one must obtain an event building to have a seed producer before that point.Heh, so having a switchable production is the justification Inno decided to go with for finally backsliding to the point where an evolving building now only provides a single production.
I know that in at least one city, I will be switching through productions on an as needed basis - largely because I have other buildings that also produce what is provided by this building (see above for some of them). I know that I personally am thrilled to have a building with the pop/culture benefit of my chapter that I can set to produce a large amount of supplies. Or that, in two cities, once I have it upgraded to a chapter I won't reach before event end, I can set it to produce T2+1 and only have to worry about trading scrolls for crystal.Of course there are people who plan to swich from one production to another, but they're a small fraction
I spent some of the Seahorse Food in my two younger cities to get two Crab Hotels for each. I wanted the culture, but the population is impressive as well.Today's building, the Crab Hotel, for pop.
I started my younger cities right before the previous event and hurried like a maniac so that I could get to chapter 3 in time for me to be able to do the CC spell quests by fighting in the Spire.probably mentioned .. no option on CC spell quests is sort of a hard thing to do to smaller players
I think this is my only incentive now.But even if I did just want this for the Vallorian Guards, one 4x4 building can replace 7 Vallorian Valors (almost 8) at chapter 5.
There is the option of getting the event buildings early on that can be disenchanted. You'll want to obtain a higher chapter version before the event closes if you can anyway -- if it's a building you're interested in having. While the options available to chapter one and two players aren't the most agreeable choices to many, there are options for obtaining the necessary items for the quests. Number 30 doesn't offer an alternative to obtaining spell fragments, so players not yet in chapter three need to disenchant just to move beyond that quest.She would need to disenchant all the items in her inventory to have enough Spell Fragments
Thanks lyapo1, at level 8 this might be the worst event building I have seen so far. On the bright side, i'm not concern if I don't get it to stage 10, I might get rid of it anyway.