I think game owners are rightly very hesitant about giving away the purchasable currency to their game. It's a free-to-play game; if they give away diamonds too much, people won't have a reason to buy them. Still, teasing players with small amounts could be good, though I disagree that the tournaments are the place for it. Tease them with blueprints or some other cherished reward. The biggest problem with the tournaments is that it is virtually impossible to get your fellowship to the top rewards. They are way out of reach for most of us. If I'm a marble player, I may play out every province to obtain every potential relic, but if I produce steel, I only dally in the marble tourney, meaning that the marble player can't generate enough momentum to complete the whole tourney. The fellowship never reaches the end goal, leaving a feeling of failure. The tourney rewards are good, but I do believe that they require too many points, or perhaps they should eliminate the number of ranks. If there was a blueprint available at level 5, for instance, my fellowship might collaborate to complete it. I might be more willing to buy a magic house that I can upgrade. As is, I bought a house and will never be able to upgrade it, so I'll probably just sell it off, and never buy one again.