Aritra
Well-Known Member
How is the ability to produce CCs scaled?The Ability to produce CCs and fragments is already scaled once in the acquisition ( the costs of doing the spire etc. are already lower for early cities)
(This is a general question, but possibly relevant in the AR/MA since topic of scaling was mentioned.)
I don't entirely understand how scaling works (concept, yes, specific factors, no) so I have no idea if this is related but it recently took me two and a half weeks (!) to get the opportunity to craft dust to make any CCs (the other two relics necessary tend to remain plentiful for whatever reason, rarely craft those). (And I checked the MA at every six hour turnover so I didn't miss an opportunity; I did not turn recipes over with diamonds because they are too few and far between to gamble like that, no guarantee the turnover would produce the item sought; And even neighborly help bonus chests denied me, relics but not those, grrr) My MA came to a halt (I held back spending the last couple, saving them for when relics became craftable), and worse, it overlapped with FA, so that obviously affected my ability to contribute AR, which was already a tall order. I became dependent on spire as an unreliable source as I can't always afford to play and can't assume I'll even get CCs for it. Thank goodness for this tourney or who knows when I'd be producing CC's again. I'm stocking up!
How does difficulty level based on chapter affect things like recipes? Does this have anything to do with what I experienced, or simply bad luck? Or is scaling simply price adjustment ratios determining if that chapter can afford 5 relics at 350 frags vs 1000 frags (or whatever, for example)?