Ashrem
Oh Wise One
I'm assuming that was meant to be a counter argument? Do you have some counter examples that apply generally?Yeah.... sure...
I'm assuming that was meant to be a counter argument? Do you have some counter examples that apply generally?Yeah.... sure...
Very true, but there is no option to spend diamonds to avoid said frustration so this doesn't apply here:but frustration is something Inno uses to sell more![]()
Yeah, sure. There is a whole list of features I would pay a subscription fee for if implemented or a 1-time fee for an upgraded game. As is the development of this game is glacial and not worth paying for imo.What if you pay a daily fee into access those filters ya want....
will you pay for it ?
Nah, no counter, the person winning every single tournament in my world with 30k points is just the better player and only bought some cosmetics.I'm assuming that was meant to be a counter argument? Do you have some counter examples that apply generally?
No I didn't say subscription..... Yes, I know you did....I would pay a subscription fee
I didn't say only cosmetics, I said cosmetic or time/space savings. The game has no win condition, the only thing people can pay for is the ability to play it faster or pack more into the same space. Even the elements within it which do have appear as though tey have a win condition don't have one, there is no prize except the ability to do things faster next time or pack more things into the same space. If people are traumatized by someone having cooler electronic buildings than them, that's about their life. The little avatars walk around my city at the same speed regardless of who "won" the last Fellowship Adventure.Nah, no counter, the person winning every single tournament in my world with 30k points is just the better player and only bought some cosmetics.
I thought it is obvious that the game is p2w. Your text made me chuckle and I only had some sarcasm for it at 3 am my time.![]()
Well, you find your own win condition in this game and a lot depends what it is for you (or you don't have any, that's fine too). But if you say there is no winning and you only play the game for the fun playing it, why would you spend money, so you have to play the game less?I didn't say only cosmetics, I said cosmetic or time/space savings. The game has no win condition, the only thing people can pay for is the ability to play it faster or pack more into the same space. Even the elements within it which do have appear as though tey have a win condition don't have one, there is no prize except the ability to do things faster next time or pack more things into the same space. If people are traumatized by someone having cooler electronic buildings than them, that's about their life. The little avatars walk around my city at the same speed regardless of who "won" the last Fellowship Adventure.
Imagine you only have a short lunch break and a restaurant puts out a new digital menu every day with 50 pages.
The things you want to order are somewhere on 7 random pages while everything else is a turd sandwich disguised as a decent meal.
Just. Don't. Order. The. Turd. If. You. Don't. Like. It., right?Well, how long until you just say screw it and order in or brown bag it instead?
Especially if you weren't actually hungry and only went to the restaurant to help out financially?
Whelp. That's my 7-beers deep analogy. Probably sucks but it's too late- you've read it.
Basically, it comes down to this:
I'd love to help out my little neighbor dudes by fulfilling their trade requests, but if they are buried on page 12,15,and 19 under all of the "3-star" cross garbage... well... <ain't nobody got time for that>
Not having a simple filter to hide undesired trades leads to misclicks and/or ignoring the trader altogether in order to avoid the hassle of sidestepping landmines instead of helping neighbors.
Because some people do not enjoy the journey as much as others. Just as some people going on vacation camp in tents and others stay in hotels.Well, you find your own win condition in this game and a lot depends what it is for you (or you don't have any, that's fine too). But if you say there is no winning and you only play the game for the fun playing it, why would you spend money, so you have to play the game less?
But the journey is all there is (no win condition) or something like that.Because some people do not enjoy the journey as much as others. Just as some people going on vacation camp in tents and others stay in hotels.
Exactly. People who chose to stay in hotels are not a threat to your camping trip.But the journey is all there is (no win condition) or something like that.
Some parts of the journey are more fun than others, so skipping whichever part isn't bringing joy to get to the part that does bring you joy is basically the entire business model of this game and others like it.But the journey is all there is (no win condition) or something like that.
That's a ridiculous question.I meant a rediculious fee, like everything else seems
to be, and on a per use basis.... like per 24 hrs.
HA! Cause I didn't already say this 11 pages ago on the very first page and even quoted youI should have known he'd have the answer:
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The demand for T1 is almost precisely double the demand for T3 in both the tournament and spire.
Heh, I love that you take my hand-scribbled notes to have the same authority as Minmaxes calculations, but I'm always a little relieved to see my numbers match his...HA! Cause I didn't already say this 11 pages ago on the very first page and even quoted you![]()
Starter cities obviously aren't doing Spire, and only a few Tournament sectors are available, BUT they still add basic goods to the trading pool and that somewhat compensates for the T1 demand.Demand Ratio (new)
This ratio is based on how many goods players use in the Spire & Tournament.
2:3:4 = 0.5 planks per gem! That's almost a full reversal of the current 2-star ratio!
Not really. I think it's basically a rounding error on the quantities. A low chapter city with five fully leveled T1 factories can't produce enough T1 to cover a single province negotiation for someone in later chapters. An easy encounter in ring 15 for me requires 15000 marble. My Chapter three city, with MM spells running, and if I didn't miss any 3 hours production runs 24 hours a day would need 11 fully leveled factories to cover the T1 in that negotiation once a day.Starter cities obviously aren't doing Spire, and only a few Tournament sectors are available, BUT they still add basic goods to the trading pool and that somewhat compensates for the T1 demand.
While we may never arrive at a perfect ratio for cross-trades, the Demand Ratio at least explains why the others aren't universally accepted and why accepting them could be detrimental to your own city's development (especially on a misclick!)
Source for charts: