ajqtrz
Chef - Loquacious One
Theoretically the market should correct the over-production by the producers realizing there is a glut and switching production. There is some legitimate need for cross-tier trades for newbies who haven't geared up yet and occasional need to level production. Also I'm sure some of the trades get clicked on accidentally by players in a hurry. But that should only account for a small portion. I have no explanation for why "advanced" players pump out 3rd tier goods. Classic scenario for inflation.
"Theoretically" is absolutely true when the value is free-floating. But here it isn't. It's restricted to the point where a 1:4 profit may not be enough to "shake lose" the T3 resources players are sitting on, especially if they also have plenty of T1 and T2 stored. The more something is "hoarded" the larger the profit margin needed to get the "hoarder" to release it. If he or she values it at a higher rate than the market will pay then it will be hoarded. In this case it may be that the T1 and T2 for which T3 would be traded are not, in the minds of the "hoarders" the value of T1 and T2 do not rise high enough for them to consider trading T3.
In addition, players reaching the last chapter conclusion may be restructuring their cities to produce a lot more AND sitting on those resources in anticipation of the next chapter. If this is right, then two things are probably true. We have fewer producers of the needed resource as some are absent from the market, and when the next chapter is released we should see those resources become more available. In other words, without something spend on people anticipate a future cost and begin saving when before, they spent. It might be this whole thing is simply a result of no further chapter growth at this time.
Finally, think of what would stimulate spending. Would not higher profits per trade? When, in the past I offered T3 for T2 at a discount -- usually 1000 T3 for 3500 T2, the trades would fly away. Now that doesn't work as well and I sometimes have to wait days or, lower the price to 1000 T3 for 3000 T2. This is market forces at work. If the market was free to set it's own ratio there would be great fluctuations, true, but they would be short lived as players bid up the price until enough producers jumped in to take advantage of the increased price and it came down again. That's how the market works when it's free.
So, I offer two things in this. A possible reason large producers might be "hoarding" T3 goods, and how an open market would remedy the situation a lot faster than an artificial one.
AJ
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