The costs are not exorbitant if you produce in a way that works with how the game is structured. Again- it's the same concept- there are ways that work well and ways that don't. As an archmage I work hard to balance member boosts as much as possible. I encourage producing boosted goods exclusively and trading for non-boosted goods. When enough get onboard with that system trade hits a tipping point, goods become abundant and easy to trade. Large block trades of goods move easily.
How has that panned out for me and my fellowships? From absolute scratch with entirely noob crews and a fellowship ranked somewhere in the clouds to our current position of #13 on Arendyll (drifting right now between 13-15) , #26 on Winyandor ( we were #18but had 3 consecutive 20K players retire/quit when real life matters took precedence )
How about goods? Do I have enough? Early on in A-world we hit a marble shortage that skidded growth to a halt. It took 2-3 weeks of active focused recruiting along with a vigorous push to get members to produce boosted only and trust the system before that logjam started to move. That was when I doubled my efforts to understand the ins and outs of production and trade flow in the fellowship.
I do not spend diamonds on goods- never will. I do buy and spend diamonds on additional builders or a culture building I enjoy. I don't see the developers as greedy but I could imagine if one was dropping diamonds to pay for goods they might believe so. I would venture to say that if you are spending diamonds on goods then there is a problem with production at the individual and fellowship levels and not with the unlock costs.
1475 diamonds to unlock a block if you do not have enough resources.....really?
Using diamonds for goods means you need to address your production and your fellowships production and boost balance -plain and simple. No one need spend a dime on goods.
I'm including this pic of my goods from 2 established an one new city. I am doing this bcs when I hear some players talk numbers I'm a bit flummoxed by what non-boosted producers feel are high and low values and what trips them up.
I hope this isn't tacky- it feels almost like discussing money in real life. But this is a game and my intention is to illustrate what I am talking about with real time numbers showing my goods derived from boosted production and trade.
In every one of these cities I never once produced a non boosted-good. The non-boosted stockpile is simply from trade. I do not have the largest stockpile of goods in my fellowship but would guess I'm in the top 5 maybe.
My boosted goods have a red box above them. I have 4 steel manufactories, 2-3 scroll, 2 dust. I will be cutting back steel to 3 manufactories in most likelihood. In my cities that have gone dwarven there is a temporary drop in some goods as i upgraded 4 steel at a cost of roughly 70k plank and 80K marble in to date. In my fellowship i would post a trade for 7-9K of the good needed and it would close that day. I upgraded them in maybe 10 days as there was no rush and stopped simply because I have too much steel now and feel I may rebalance. Thats what production focused on boosted goods in a somewhat balanced fellowship can provide without difficulty. Sometimes we wait a day or two for a good but mostly we don't. My city on KHEL has not yet unlocked the tech for the crystal upgrade in the begining of chapter 3.
I mean seriously 2667 silk, 3776 crystals, 1800 in elixirs, 150,000, in coins, and 2600+ in goods ........... seriously? that's insane !
I'm sorry but I diagree. I think it's a little stinging depending on stage of development but not something that would stall my forward movement. I haven't been stuck and unable to open a tech since addressing production fellowship wide.
Try boosted only production as an experiment. Get someone with each of the different boosts to do it with you. It would be a minimum of 3 players to cover all 9 boosts. Make an agreement- each produces boosted only, each prioritizes the others trades (just for the experiment as you wouldn't need such an agreement if enough participated) and try it for one month. Then see -which way creates more growth, more goods, more coins etc.
If you really want to get down try adding theseguidelines which will ensure a better outcome-
-you must have each boost represented
-you must all produce boosted
exclusively
-you must prioritize the trades of the others in the group (with exceptions of course)
-if manufactories are the same or close to same level you must match (as closely as possible) space used. for instance if your boosted manufactory was 3x4 building taking up 12 squares
and mine was a (3x2)=6 hexes , i would build 2 manufactories to your 1 so we both use 12squares of space