The place I have the most difficulty finding it:
That doesn't look so bad, except when I scan that part of the screen (and that's as far north as it goes), it's behind the city bar. So that
really doesn't help when it's blended into the other colors, and the shape doesn't stand out there either.
just add it to the daily log on prize its wierd to find floating stacks of candy in the trees
My concern with doing this would be with respect to any activity coding that the admins might have included. As long as the activity code is simple, like
If L=1 then
Dc=f+Ct (where Ct=La*P[constant])
Else
Dc=0 (edit: or Dc=null)
Where L means "log in" and 1 and 0 are accepted standard binary code;
where La means active time while logged in;
where P[constant] means the constant - possibly a percentage, such that 15 minutes of activity is equal to 33% of a candy - as determined by the programmers. (Yes, in this scenario it's coded in favor of the player. That would be the best way to guarantee continued gameplay to obtain the candies.)
Dc = daily candies awarded
f = free candies [item for event if same code implemented for every event] (fifty for this event): constant
Ct = Candies awarded for time spent playing game
Then it should be easy enough to add in the amount of candies awarded to the daily freebie for each user.
I would think the only reason it wouldn't be included in the daily freebie is to encourage game activity, so as long as the activity coding is simple and it wouldn't break something in the game to add the "activity candy" to the freebie, I'm
definitely in favor of this.
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To clarify on what I mean by active time: if the programmers haven't already (and I suspect they have since I just found this game and it's been out for years), there is code that can be implemented to determine if the tab in which the game is being operated is active, or if the user is merely logged in and has flitted away to do something else (like read and post in the forum) while they wait for their goods/supplies/gold to be ready for 'harvesting'. Since they aren't actively playing the game (not in a province resolving encounters, not playing in tournament due to finishing their provinces or for whatever reason, not building or upgrading or otherwise actively moving about their city), there might be code that offsets the "logged in, tab open" concept of activity to include the more specific type and thereby award players who are interacting with the game, versus players who are doing something else while having Elvenar up and running.
No code is perfect and everything has some kind of exploit, but investing time and energy into creating an 'active bot' to bypass activity code requirements seems a bit much for something that's just supposed to be fun.