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    Your Elvenar Team

Help with my City Layout for Orcs & Goblins

FairyInBellbottoms

Shroom Aficionado
I'm getting ready to start the Orcs & Goblins Chapter in my little city & would love some feedback on my city layout using Elvenarchitect.
SoggyShorts did an excellent layout for me using Elvenarchitect before for Fairies. I don't know how often he comes to the Forum so I'm bugging all of you:D
I have done a rough draft that will allow the Portal and approximately 25 mushroom farms and 3 Rally Points.

My Orc & Goblin Draft

If someone can come up with something better, I would be so grateful. Thanks
 
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samidodamage

Buddy Fan Club member
I took a quick stab at it here: Orc Settlement
I attempted a spiral roads design. That allowed me to add one Rally Point and 9 mushroom farms. The addition of the 9 farms is contingent on you being able to arrange the other bldgs in your city so that long regular city road is no longer needed right up next to the farms. If you have to keep that road, I can rearrange it and you'll still get one more Rally Point and 6 more farms.
I'm not nearly as good at this as others. Like @SoggyShorts, @iamthouth is also really good at this, but it's hit and miss to catch him on the forums.
Edit to add: You can decide to switch out that extra Rally Point for more farms or switch out some of the extra farms for another Rally Point.
 
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iamthouth

Tetris Master
@FairyInBellbottoms here is one option for you, saving 6 and a bit expansions worth of roads, with 4 rally points and 47 mushroom farms. Uses 150 (7.06%) roads, compared to your current 309 (14.54%).

I didn't factor in how buildings like residences and workshops will change orientation through the chapter though. Key to saving space it getting the long buildings against the edges, and not having culture buildings against roads, but hidden behind other buildings.
 

FairyInBellbottoms

Shroom Aficionado
@iamthouth Gosh, that must have taken you forever to put together. Thank you so much. I will definitely give it some thought. My issue is, I'm the type of person who likes to have everything together. As you can see by looking at my city. The space I do have will allow about 32 mushrooms farm and 3 Rally Points. I'm considering adding two more expansions at the bottom if I can.
 
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FairyInBellbottoms

Shroom Aficionado
Fixed the link; it should work now.
But, as usual, iamthouth's layout is much better than mine!
Thanks so much. I sent a message to SoggyShorts and he's out of town but will be back Tuesday. So he's gonna see what he can come up with when he gets back. It's confusing to explain but I don't have 15 complete expansions because my darn Workshops take up part of 4 of them.
 
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Lelanya

Scroll-Keeper, Keys to the Gems
Hey you should always resize houses first.
Then upgrade armories.
Finish upgrading workshops to the right size config (if not already done).
Then start the settlement buildings.

I love orc chapter, but I am telling ya, if you don't follow above recommendations, the whole chapter is one long squeeze to get anything done.
 

Sprite1313

Well-Known Member
I love orc chapter
90410B12-B565-4788-8262-C0A2554A6233.jpeg
 

FairyInBellbottoms

Shroom Aficionado
Hey you should always resize houses first.
Then upgrade armories.
Finish upgrading workshops to the right size config (if not already done).
Then start the settlement buildings.

I love orc chapter, but I am telling ya, if you don't follow above recommendations, the whole chapter is one long squeeze to get anything done.
Are you talking to me @Lelanya ? Not sure what you are saying.
 

Lelanya

Scroll-Keeper, Keys to the Gems
I was responding to Iamthouth's remark, about they rearranged your city without taking into account the housing size / shape change. And I assure you, this is an error in judgment. You ought to upgrade armories, and to get there efficiently, that means population. First research along the top of the tree, get to Residences. Then go as far as possible along the bottom, and get to Armories. Upgrade all houses and armories. You will have to research the portal, but don't place it until you have finished the building upgrades, and that includes workshops, because orc chapter uses a lot of supplies.
Sorry hon I am on my phone and haven't loaded your city link yet. But this is the best way to start the chapter, just saying.
 

FairyInBellbottoms

Shroom Aficionado
I was responding to Iamthouth's remark, about they rearranged your city without taking into account the housing size / shape change. And I assure you, this is an error in judgment. You ought to upgrade armories, and to get there efficiently, that means population. First research along the top of the tree, get to Residences. Then go as far as possible along the bottom, and get to Armories. Upgrade all houses and armories. You will have to research the portal, but don't place it until you have finished the building upgrades, and that includes workshops, because orc chapter uses a lot of supplies.
Sorry hon I am on my phone and haven't loaded your city link yet. But this is the best way to start the chapter, just saying.
Oh, no apologies necessary Lelanya. I really appreciate your advice and I "will" take it to heart and use it. <hugs> (I already laid out the Portal....patience is not one of my virtues haha)
 

Henroo

Oh Wise One
I will second what Lalanya said. Both your residences and your armories will grow drastically in size as well as change shape. Do these upgrades early in the chapter, before building your settlement. This will give you plenty of room to shuffle things around and rearrange your streets.

Your Fairies level residences are 2x4 in size. When you do the Orc level upgrades to them they will become 4x3. Therefore, they become both bigger and the direction of the rectangle changes orientation. The good news is that they will also provide a huge increase in population when upgraded. You will likely be able to reduce your total number of residences and still gain population when you upgrade them.

Your armories are currently 6x3 in size. They will become a 5x5 square when upgraded. It is very important to do the armory upgrades in the Orcs chapter early, because when you upgrade them they gain the Breeding Pit ability. This means that in addition to boosting your training size, armories will produce orcs. In fact, your armories will be your primary source of orcs. You can't do the chapter without a good supply of orcs.
 

MaidenFair

Chef - Head Philologist
In fact, your armories will be your primary source of orcs. You can't do the chapter without a good supply of orcs.
@FairyInBellbottoms , adding a caterer’s point of view to this discussion… I don’t know whether you prefer to fight or negotiate but armories are actually very inefficient orc producers, so if you don’t need them for troop production, craft Orc Nests in the MA instead. You will need many orcs, everyone is right about that, but don’t rely on armories to produce them. Obviously, if you’re a fighter, you’ll want a number of armories anyway, in which case upgrading them early as Lelanya suggests is good. However, if you prefer catering (or maybe even a hybrid), skip the armories altogether in favor of other methods of orc production such as Orc Nests, because you’ll get so much more bang for your buck. ;)
 

FairyInBellbottoms

Shroom Aficionado
@MaidenFair ~At this point, my Chroma Glacier and Steam Golem provide Orcs (due to upgrades). 800 for the C Glacier and 720 for the Steam Golem.
I am not really able to do much fighting at this stage. It's practically nonexistant in the Spire. Fighing is successful in the Tourney in steps 1-12 for me right now. Plus I just don't have the space for anything like Orc Nests.
 

FairyInBellbottoms

Shroom Aficionado
@Henroo Great info as always. It sounds like it's all going to be so nerve wracking! Glad I came here and asked about it. I have a lot of mulling of info to do. Not looking forward to ORCS & GOBLINS much at all
 

Silver Lady

Well-Known Member
All the suggestions here are really good, but I’ll throw in one that I haven’t seen. Make what you need to upgrade your portal to level 4 as quick as you can then use portal profits to make all the capped goods. You can sell the rally points & mushroom farms that way and the chapter goes much faster. Thats what I did because I didn’t want to spend time shoveling poo.
 

Sprite1313

Well-Known Member
All the suggestions here are really good, but I’ll throw in one that I haven’t seen. Make what you need to upgrade your portal to level 4 as quick as you can then use portal profits to make all the capped goods. You can sell the rally points & mushroom farms that way and the chapter goes much faster. Thats what I did because I didn’t want to spend time shoveling poo.
Yup. You are going to end up with plenty of portal profits in the game. Later chapters rely less on capped goods, so don't be afraid to spend them in a chapter like Orcs.
 

Lelanya

Scroll-Keeper, Keys to the Gems
Ok I have looked at your city and made 2 attempts at respacing it. You do have a lot of houses, like maybe twice more than the storyline quests anticipate. This is part of the issue.

I am now wondering how you subsist with so few workshops but then you do not build many troops with them either; however the balance should be tipping with most if not all of your Barracks troops at 3 star. Remember that, at your level, 3 star Barracks will be the strongest and most flexible (as they do not specialize but are 4 star vs. their favored opponents.

Orcs are a culture shock for Elven cities, but embrace it. The blue stage is actually quite lovely, and soothing after that eye watering purple.
 
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