Foldedspace
Well-Known Member
This issue has been under investigation and we hope to bring a fix soon
Thank you! I'll hang on to my pet food and fighting buildings until I can get a confirmation of a fix.
This issue has been under investigation and we hope to bring a fix soon
I'm not seeing anything close to "generous" with pet food.
Me neither... I believe STINGY is accurate.I'm not seeing anything close to "generous" with pet food.
Me neither... I believe STINGY is accurate.
My numbers keep falling and I still haven't seen the "added" pet food yet, let alone a balanced distribution of the other three they so graciously left us.
I think that if using them isn't a meaningful choice, then they become "must have" and the options for variation are reduced. Anything that adds power should be a balanced choice. If we can all feed any pet any time we want to, then there's little reason for everyone (who can) not to have and use them all the time. It also creates a power-balance issue that then is a high negative for newer players who may never have the opportunity to have a particular building (or at least to level it, even if they craft it). Having unique, attractive, buildings which have solid basic function and a more powerful function that you can't use all the time is a good balance.If you're going to have Pet food eating items in the game, then damn well have the food to feed them.
However, this thread is not about pet food, but higher than usual tourney losses. As a dedicated tournament player I hope they fix this issue soon (before Dust would be nice), and with a beta fix in place (maybe), hopefully they have.
@Alistaire I also saw that deal and have to agree that it’s a little off putting especially since we don’t know if Live worlds even got the update that it was fixed. I’m assuming it’s not yet since in Beta the fix was announced as part of one of the larger updates. I think 1.92? Which if that’s the case yeah.....offering that deal for troops is messed up. Maybe they should just provide us with some free troops because of the bug. But that might be asking for too much. At this point I just want confirmation that the bug is fixed.
According the the 1.92 release thread it was fixed last week.Is there any update to this battle bug and when/if it will be fixed?
Its a LOT messed up.So there's this offer I got this morning asking me to buy troops...
...while this bug is going on that's killing extra troops.
I just gotta say, that's a little messed up.
According the the 1.92 release thread it was fixed last week.
Its a LOT messed up.
For me, I have noticed the tourneys are far harder than usual...
A city in chapter 3 with five tournament provinces uncovered would be at it's upper-explored-provinces and have the 5th in it's outermost ring, which would affect how difficult the fifth province would be. Are you talking about the first round of the fifth province, or the fifth round of hte fifth province? Because the latter should be pretty tough, and maybe impossible without excellent tactics and troop mixes (or extra military boosts).For me, I have noticed the tourneys are far harder than usual...and especially for newer players starting on the new world, Harandar.
In any other world, my smaller cities can do 15-20 rounds but on Har, the 5th round beats whatever I use, no matter what...and catering is so expensive even at chapter 3,
Huh? https://us.forum.elvenar.com/index.php?threads/release-notes-version-1-92.21310/ doesn't mention this at all.According the the 1.92 release thread it was fixed last week.