@Dzesyi9 Thanks for looking into this
and for not being too annoyed that the possible bug report was buried as if it didn't want to be found; I totally posted these pictures for the entertainment value. I swear!
I'm also liking the new theme (esp. the quicker response), though it didn't take me until now to find out because I don't ever close or refresh the Spire Wizard page. Instead, multiple instances happen as I lose the last instance in the sea of tabs... and I haven't lost that tab recently!
Glad you like the new theme! I haven't really touched this website in about a year since it's held up pretty well. My next plan is to add a number next to each of the five circles. These numbers will indicate how many resources are still possible for each ghost. The intent is that it would inform you whether using a spectral stone might be a good idea. So imagine the ghosts have numbers like this next to them:
1 1 1 1 5. So 4 ghosts have only 1 possible resource while the last ghost could take one of 5 different resources. That's a great time to use a spectral stone.
If you're interested in knowing why your bug happened, then read below!
When I created the Spire Wizard, I just ran a computer program to simulate the game hundreds of millions of times. Each game, I would randomly choose 5 goods to use. The chances of every possible combination of the game being played is quite high, but then there's the off-chance that a game is played 0 times... Or even once! Poor programming choice, honestly.
Your encounter happened to only ever be played once, and it happened to win. That's why it showed up as 100%. I've since rewrote the program to systematically play every possible encounter 50,000 times, thus ensuring that no stone is left unturned.