bushkanaka86
Member
I hate any free-to-play (F2P) model that intentionally places beneficial game items out of reach and requires a cash transaction (I'm looking at you Grand Prize 3). I believe any F2P game should only use cash transactions for cosmetic items, impatient players, and possibly convenience, but that only to a certain extent. It should be completely possible for 2 players to be an equal footing where 1 spent nothing and the other spent $1000. Perhaps the first has been playing 3 years and the latter only 1 month, so he paid for his impatience. I'm fine with that.
That being said, here is how I would have designed the event:
1) Get rid of the daily buildings and the chests. Instead, make the event into a sort of store. Every daily building is listed in the store for a certain price of event currency. You can buy whichever building you want, once you have enough moon shards, but limit the number of each building that you can own, possibly 1 for the best ones and 5 for the worst buildings.
2) Unlimited quests available ranging in difficulty with the most difficult giving the most event currency. You can skip the quests, but probably need to complete the hardest ones to afford the best buildings. Higher tier players have an easier time completing the hardest quests. Or perhaps you can choose your daily quest from a list so you know the difficulty and the payoff.
3) Use your event currency to buy the building of your choice and every one spent fills a bar which goes toward unlocking best buildings. The grand prize probably requires you to unlock every single other building, or at least very close. Example: 15 possible event buildings require a total of 1000 currency (remember there are limits on how many buildings you can buy). The grand prize may require 950 currency spent, so you have to unlock almost everything.
4) To keep some random fun in the event, every building you unlock gives you a chest to open. Inside the chest are the current random rewards (minus daily buildings) but in addition, they add a few VERY nice but VERY rare building prizes that you have a slim chance of receiving, perhaps cosmetic variations of current buildings that you can't get any other way.
5) For those that don't have time or desire to diligently work on quests, they can buy event currency at a reasonable price so that the total cost of buildings is similar to other premium buildings. I probably wouldn't allow the grand prize to be bought outright but if someone had the desire and money, they could buy all the other buildings to unlock the grand prize. You could also probably buy various packs of chests for those that wanted to play the lottery for the super rare buildings. Maybe even allow you to use event currency to buy chests if you didn't care about the other buildings available or if you had completed the grand prize already.
(Side note, I would also create a way for players to slowly earn diamonds so the premium buildings weren't cash only but could also be earned slowly by patient players.)
The way I see it, this event would reward the players who have worked hard to get to a higher tier (not me) as well as those who were willing to login regularly. It would also reward those with excess cash laying around (also not me) as it should in any F2P game. My favorite F2P games are ones where it is possible to achieve the same thing with paying or not paying as long as you put in the effort. Paying should always be the lazy way out....not always faster, but some cases are okay. At the same time, EVERYONE could get every prize, some easier than others, and the rewards would be equal across all tiers. A brand new player starting out may be able to work super hard all event and just barely earn the Glossy Garden but nothing else. Sure it is a HUGE boost for them, but good for them for earning it. Some one else may earn every building with 5 days to go and just blow shards on chests. The random chests would still add fun and occasionally the fellowship could rejoice together as 1 person got the rare building and Inno would still get their money as people played the lottery or were lazy.
Just my thoughts.
That being said, here is how I would have designed the event:
1) Get rid of the daily buildings and the chests. Instead, make the event into a sort of store. Every daily building is listed in the store for a certain price of event currency. You can buy whichever building you want, once you have enough moon shards, but limit the number of each building that you can own, possibly 1 for the best ones and 5 for the worst buildings.
2) Unlimited quests available ranging in difficulty with the most difficult giving the most event currency. You can skip the quests, but probably need to complete the hardest ones to afford the best buildings. Higher tier players have an easier time completing the hardest quests. Or perhaps you can choose your daily quest from a list so you know the difficulty and the payoff.
3) Use your event currency to buy the building of your choice and every one spent fills a bar which goes toward unlocking best buildings. The grand prize probably requires you to unlock every single other building, or at least very close. Example: 15 possible event buildings require a total of 1000 currency (remember there are limits on how many buildings you can buy). The grand prize may require 950 currency spent, so you have to unlock almost everything.
4) To keep some random fun in the event, every building you unlock gives you a chest to open. Inside the chest are the current random rewards (minus daily buildings) but in addition, they add a few VERY nice but VERY rare building prizes that you have a slim chance of receiving, perhaps cosmetic variations of current buildings that you can't get any other way.
5) For those that don't have time or desire to diligently work on quests, they can buy event currency at a reasonable price so that the total cost of buildings is similar to other premium buildings. I probably wouldn't allow the grand prize to be bought outright but if someone had the desire and money, they could buy all the other buildings to unlock the grand prize. You could also probably buy various packs of chests for those that wanted to play the lottery for the super rare buildings. Maybe even allow you to use event currency to buy chests if you didn't care about the other buildings available or if you had completed the grand prize already.
(Side note, I would also create a way for players to slowly earn diamonds so the premium buildings weren't cash only but could also be earned slowly by patient players.)
The way I see it, this event would reward the players who have worked hard to get to a higher tier (not me) as well as those who were willing to login regularly. It would also reward those with excess cash laying around (also not me) as it should in any F2P game. My favorite F2P games are ones where it is possible to achieve the same thing with paying or not paying as long as you put in the effort. Paying should always be the lazy way out....not always faster, but some cases are okay. At the same time, EVERYONE could get every prize, some easier than others, and the rewards would be equal across all tiers. A brand new player starting out may be able to work super hard all event and just barely earn the Glossy Garden but nothing else. Sure it is a HUGE boost for them, but good for them for earning it. Some one else may earn every building with 5 days to go and just blow shards on chests. The random chests would still add fun and occasionally the fellowship could rejoice together as 1 person got the rare building and Inno would still get their money as people played the lottery or were lazy.
Just my thoughts.