Your right this
IS pushing, but unfortunatly not recognised as such by the elvenar team, we had this discussion on the dutch forum last october, 2 players where pushing like mad, screenshot, movies we had them all. even to an extend even a blind horse could see it was pushing.
The discussion was fierce, but in the end they told us they looked into it and the player did nothing wrong so no further action was waranted.
We protested like mad, but nothing changed.
In the end and we openly stated this that with this ruling the only option left for us who like the ranking is to either quit, or join the dark side. not because we wanted it, but because we were left no other acceptable option (quit)
right now the dutch server is one big push fest. where the starting player now owns 2 full fellowships of push accounts. all her wonders are now lvl 20 and there now used to "improve" the other guildies. once she puts down the new wonders (amazed she didint yet, maybe because she is 200k ahead of the competition) but once she puts them down it litteraly takes her the amount of times it takes to upgrade them to get them to level 20.
The upside of this free for all is that it evens out the game, since everyone "can" push and get away with it, it evens the odds, if you like it, or if you join it is a choice you have to make.
the last statement in this continuous discussion from an innogames employee was (translated):
Many of our games have a competitive character but elvenar doesn't, you have your fellowship to help eachother, but this ain't a game where you attack, plunder or loose complete villages. outside of your fellowship you play this game alone.
Some "die hards" see the ranking as a form of competition and want to be as high as possible in the standings, but in fact this is not what elvenar is standing for
My question, then why does the ranking exist?, why does the tournament exist?, why do we get ranking points as a reward for the tournament?
why did they add competitive elements into this game if it wasnt supposed to be competitive?
Why is the game centered about becomming "better" instead of many options to individualise your city? if just building was the point, should we not be able to rotate our buildings? should the difference between building a and b not be minor? in such a way that we can individualise our towns in such a way there awesome pretty but at the same time not standing still in our development?
To me anything that has a ranking in it, is a competitive game. if I want a pretty city builder I rather play anno 1404(my personal favorite) or simcity. or another focus on a game whose focus is to build something cool there I do have control over how to build it. instead of being dictated by innogames how to build it.