@helya:
Please correct any incorrect information in my post below. Ignoring my sarcastic strike-throughs will also be appreciated
Here's my understanding of where City Movement is right now:
Brief History:
The Great Migration in late fall 2021 was a concerted development effort to correct issues
finally identified with the auto movement function and to move active players toward the center of the map. Some tweaking of definitions of active/inactive cities as well as addressing issues identified after the first major move (mainly: player having option to avoid movement created vast wastelands surrounding those players when everyone around them was swept up in the move) occurred. They monitored the auto move results for several weeks after polishing everything up and determined that it was generally working as intended.
Where we are now:
The Auto Movement generally occurs on Mondays. The only process in use is the Automatic Movement. They talked about getting support the ability to make manual moves, but that has not materialized.
Players have identified a lingering issue:
City is and has been on the edge of the map with tumbleweeds and goldmines for neighbors along at least one entire side of their city. That city was never picked up by the auto function. Helya can look at the map and see if that's the case. If so, she can add that city to a list she's monitoring of cities similarly impacted. That will allow her to prioritize cities for manual movement
if/when that is
ever provided to support.
What I'm unsure about:
@Alram's question 'is the move feature working as intended?
I've seen more and more posts from players with cities on a variety of worlds having issues with a huge number of their neighbors becoming and then staying goldmines. These cities do not seem to be on the edge of a map. I looked around the map for both my cities. One of them has this issue and amongst the sea of goldmines are a couple active cities. I've never noticed it due to it being a parked, primarily fighting city with multi-millions of goods. My primary trading activity is checking for/taking trades; I rarely post trades. When looking beyond my discovered area (553 completed provinces) there are what I think will be gold mines interspersed with player cities and past that there's a patch of player cities. I didn't keep going past that, but it's definitely not the 'edge of the map'.
^^I think this is what is referred to when players are saying the Auto Move is broken now. I don't know what to recommend as a mechanism to get them to look at this and figure out what's causing it. Then they'll have to look at what can be done to address it without breaking the rest of the auto move/dropping new cities onto the map system. It took years for them to identify the issue that was corrected with the Great Migration.
Obviously individual support tickets aren't the answer; support can't help.
Perhaps a thread soliciting documentation (pics/world info) on the issue? Where should it go to get the most input? I'll have enough trouble trying to get a pic to post for mine (ask
@crackie; I'm hopeless, lol!).
@Astram: Is this something you can help us with? I certainly don't intend to be looking for a problem where none exists but it would be helpful to get some documentation so we can figure out if it's a completely separate problem to the 'edge of the map' one. While it's not a problem for me, I feel for those cities beyond my neighborhood. They're smaller cities (though some determined souls have reached guest races!) so cannot have a healthy trading environment with so few provinces completed.