Tauriel Dragonwood
Well-Known Member
Game devs decreased the amount of quest givers to cut down on the amount of clicking we need to do but we're still clicking 12 times to get back to the same quest giver for the badge we’re working on. Here’s my suggestions to help make Fellowship Adventures less tedious, time-consuming and repetitious.
1. Stop alienating new players from the Fellowship Adventures. Remove the quest givers asking for Spells. It’s not fair to new players. Their Magic Academies do not produce all the spells yet, Wholesaler only trades 2 non-boosted goods and new players can only fight or negotiate in 3-4 encounters each day in a tournament. It's very difficult for new players to get both the spell and the goods the quest givers ask for.
2. Decrease the number of Badges needed to get past the waypoints. It’s getting ridiculous the amount of time our fellowship has to spend producing the goods, supplies and spells required for badges.
3. Why not insert a check box in the quest giver slots. We check the box if we are still working on that badge. This will cut down on the time spent clicking through all the quest givers to find the same one again.
Ex. A Farmers Delight Badge requires 5 Baskets of Groceries. You have 10 workshops producing Baskets of Groceries. When you collect from 5 of the workshops, you receive a Farmers Delight Badge. Before you can collect from the other 5 workshops, you need to keep clicking on the quest givers until you find the one who rewards a Farmers Delight Badge. Totally not necessary if we had a way to keep that quest giver displayed until we finish collecting the supplies from our 10 workshops.
1. Stop alienating new players from the Fellowship Adventures. Remove the quest givers asking for Spells. It’s not fair to new players. Their Magic Academies do not produce all the spells yet, Wholesaler only trades 2 non-boosted goods and new players can only fight or negotiate in 3-4 encounters each day in a tournament. It's very difficult for new players to get both the spell and the goods the quest givers ask for.
2. Decrease the number of Badges needed to get past the waypoints. It’s getting ridiculous the amount of time our fellowship has to spend producing the goods, supplies and spells required for badges.
3. Why not insert a check box in the quest giver slots. We check the box if we are still working on that badge. This will cut down on the time spent clicking through all the quest givers to find the same one again.
Ex. A Farmers Delight Badge requires 5 Baskets of Groceries. You have 10 workshops producing Baskets of Groceries. When you collect from 5 of the workshops, you receive a Farmers Delight Badge. Before you can collect from the other 5 workshops, you need to keep clicking on the quest givers until you find the one who rewards a Farmers Delight Badge. Totally not necessary if we had a way to keep that quest giver displayed until we finish collecting the supplies from our 10 workshops.