DeletedUser3507
Guest
To a different boosted good, since we are forced to research all of them anyways...This would allow FS to better balance there needs...
You'd think it would be pretty simple, but I assume if it was, then player movement would be working.That's not all that difficult to do...
As someone who just spent 2 weeks adding a single additional magic dust building, I can't imagine anyone going through that on purpose. The months it would take to replace all of your factories would be crippling
Ok, since I just saw this thread (via the above post) I only have one question. You are also required to research the boost for each of your boosted goods. So how would that affect making a change?
The logical thing to do is decouple which goods are boosted from position on the world map. Then add a box that comes up when a person completes a boosting research that offers them to choose which good receives the boost. In this way we can have all 27 possible combinations instead of the 9 we get now, and no one has to make a bunch of 0 point cities to try to get particular boosts.
I am with Soggy on the idea that changing them later in the game is something most people would not want to do, and likely not worth any dev time to create.
I would assume that you'd still only build 1 of each tier, so decoupling from the map would only add 3 more combinations. The devs want to encourage trading (or so they say despite not focusing on fixing player movement), so removing each cities specialization would be a step away from that goal.research that offers them to choose which good receives the boost. In this way we can have all 27 possible combinations instead of the 9 we get now
and if it does need to accompany a move on the map (which I don't think it would necessarily need), then that might cause headaches, evidently.
Right, that is how it is now. Really it doesn't have to be that way, it was just a choice the devs made. They could just as easily set it up so that it only accounts for which tier 1 is adjacent to you. So if you have marble, you automatically get marble,crystal,elixir as your boost etc.It would need to accompany a move on the map. Your boosted goods are determined by 3 or the provinces directly adjacent to you. It's how fellowships know what your boosts are when they're recruiting.
What I suggested does not reduce specialization. Players would get to pick which good to be boosted in when they complete the tier # boost research. As for the combinations 3*3*3=27:I would assume that you'd still only build 1 of each tier, so decoupling from the map would only add 3 more combinations. The devs want to encourage trading (or so they say despite not focusing on fixing player movement), so removing each cities specialization would be a step away from that goal.
I would assume that you'd still only build 1 of each tier, so decoupling from the map would only add 3 more combinations. The devs want to encourage trading (or so they say despite not focusing on fixing player movement), so removing each cities specialization would be a step away from that goal.
IMO it would be better to reduce the combinations. If you could only get
Then balancing a FS would be much simpler--just aim for 8 of each.
- planks,silk,gems
- steel,scrolls,dust
- marble,crystal,elixir
Yeah that can help, or you just need a couple players with huge stockpiles.I find being in a fellowship with players with closer levels is way better for being able to trade.