DeletedUser61
Guest
Short and Simple? Don't contribute to an Ancient Wonder until the owner has covered a third of the points.
[Ancient Wonders will open up a new arena for cooperative ventures. In this thread I'll be accumulating what we've been told, mostly in https://en.wiki.elvenar.com/index.php?title=Ancient_Wonders, what we've actually tested and verified, and the guesses that we're making based on extensive experience with the very similar Forge of Empires Great Buildings.
Our testing, in Beta, indicates that BEFORE you can participate in the AW portion of the game, you have to unlock the Elven Ancient Wonder Tech. It's at the end of chapter IV in the tech tree. We won't need to worry about push accounts.
[Ancient Wonders will open up a new arena for cooperative ventures. In this thread I'll be accumulating what we've been told, mostly in https://en.wiki.elvenar.com/index.php?title=Ancient_Wonders, what we've actually tested and verified, and the guesses that we're making based on extensive experience with the very similar Forge of Empires Great Buildings.
Our testing, in Beta, indicates that BEFORE you can participate in the AW portion of the game, you have to unlock the Elven Ancient Wonder Tech. It's at the end of chapter IV in the tech tree. We won't need to worry about push accounts.
- Opening the chapter IV AW tech allows you to contribute Knowledge Points to ANY Ancient Wonder. There's no restriction regarding fellows, discovered neighbors, nor the chapter of the Ancient Wonder.
- If you're one of the top few contributors, when the AW levels, you'll win a few Knowledge Points AND Rune Shards for that particular AW. The shard count shows on your build menu.
- If you conquer a province, you'll ONLY see Rune Shards for which you've unlocked the technology.
- You'll need Rune Shards to open level 1 and level 6 (and maybe, just maybe, every 5th level?)
- You'll need Knowledge Points, swaps would be nice so that you can win awards, to complete each level.
- You'll need Relics of all three types to open levels 2-5 and 7-10. (And your production boost will suffer accordingly.)
- Once you open your chapter VI tech, then you'll see one of FOUR types of shards when you conquer a sector, even if you have already built both of the earlier AWs, but you'll need them anyway to open level 6 in the AWs you've already built.
- Straight Swaps, 40% yours, 40% your partner's, 20% cattle call
- Rotation Clubs, and the robustness of an Eight Days A Week model
- Variable KP Clubs, and the high profit margins that can be attained when using a spreadsheet supported approach. I'll be promoting a LARGE spreadsheet supported KP Club that's based on an approach that we've been using in FoE > Brisgard > LOD for the past year.
Last edited by a moderator: