@Draconomicon
Thanks. For a moment I thought there was light at the end of the tunnel, making it worth to stick with the game after all...only to realise it's the headlights of that out-of-control truck that's coming my way.
So the tournaments are going to be SLIGHTLY easier. Yippy-a-yo. Yes, that really was my main concern, of course waaaaaay above all the unwinnable fights in the provinces.
And hey, let me see. There's not that many expansions to be gained in the woodelves chapter. But many buildings are getting considerably larger. And I now need roads for the cultural mana objects too, so I need even more space.
Lemme see, where oh where can I get expansions? Oh yes, the provinces...no, wait...scouting takes almost 3 days per province, and then the battles are impossible. So I need 9x3 =27 days of non-stop scouting to scout the needed provinces for 1 expansion, then am faced by 9x8 unwinnable battles I'll need to negotiate at exorbitant rates/encounter. What fun.
Of course, I could 'just' buy those expansions...hmmm...considering the price NO. I can just as easily buy 1 or 2 (or more) PC-games for each expansion, each of which will let me have more fun playing for more than those 27 days.
Seriously Inno, what choice do you think I'll make? Especially since I in that case know I won't have to deal with sudden crippling changes when I get past midway the game.
But so glad they will be fixing the upgrades for the magical buildings. Though I wonder about the cost in diamonds for each upgrade and what kind of rip-off 'deal' they will offer for that.
Not that it really matters, since I'm not going to buy diamonds anymore, so you miss out on those too Inno. Had the upgrades worked when you introduced them I would have upgraded all magical buildings I have already (10 on one world, 10 on the other and 10 more scattered over my now deleted worlds), but it's not going to happen now.
Yeeeeeh, just as I predicted: one more HM unit to play with (now only waiting for one more HR unit to be introduced in the next chapter). Hello...I do not want more of the same kinds of units that do the same kind of thing. I want units that either do something seriously different/specialised, but better yet, units that will be seriously helpfull in battles.
The diff between the drone-rider and the swordacrobat is minimal.
Same for the mageunits for the elves.
And its again so with the archer/hunter.
Now I'm going to get something comparable to my elder treants?...it's not going to change anything.
And yes, great, the AW can now be upgraded even further. That actually seems great, if someone can tell me where the heck I'm going to get the KP's needed. I only placed a few AW's anyway, but even then I haven't been able to upgrade any of the 4 above lvl 6 yet, so once again, not really my main concern.
Mostly a nice thing for all your
buy-to-get-through-the-game customers who need a place to put their KP's after they bought themselves within 3 days through the part of the woodelf chapter that was released and had even the most advanced buildings up before the end of day 4, so this seems to be the direction it now takes with Elvenar: push only for more diamonds and more 'buyers' than players. Good luck with that.