Why shouldn't Elvenar reflect reality. Slum lords are a fact of life. Ghettos are required - everyone is entitled to a place to live and where else would you expect the excess population to live? You liberals with your Star Trek utopian vision of the future and man's treatment of man. Grow up, Star Wars (or Blade Runner) is a much more accurate vision of the true dystopian future. These Hoovervilles with their prisons and workhouses are everything Ebenezer Scrooge knew and best reflects the true nature of man (and elf). As Marie Antoinette would say "let them eat cake!", which really means go out and get a real job, earn your keep and stop complaining. A rising tide raises all boat - hah! It is far easier to rise stepping over the dead bodies with growth fed off the endless (and cheap) labor of others. Feel happy that those mamby pamby soft squishy citizen in your city finally did a fair day's work for almost a fair day's pay. I like a good challenge every few months. Soft, your citizens are just soft. The guest quarter are circuses but make those losers in your city work every now and then for their bread. It is GOOD for them! ... and yes, your citizens are REVOLTING .... and they SMELL, too!But the citizens in my city still loath it and are on the verge of revolting against me. I confess I converted previously nice places to live and work into ghettos in my greedy ambition to do well in the Fellowship Adventure. This created a huge homeless problem and unrest. I promised them I would work hard to restore their beautiful city once the FA is over, but we all feel the shanty towns shouldn't have been necessary. Teleporting or tearing down beautiful buildings to replace them with more ugly level 1 buildings only to reverse the process a week later gets old fast.
Except his "soft loser" citizens were on the team that just won the most recent FA...and the one before that...and the one before that...and the one before that...and the one before that...and...well, this citizen is too soft and lazy to go on.Soft, your citizens are just soft. The guest quarter are circuses but make those losers in your city work every now and then for their bread.
Not on my world (his fellowship has just 7 players) - but congratulations for him and his fellowship for a great performance on a different world.Except his "soft loser" citizens were on the team that just won the most recent FA...and the one before that...and the one before that...and the one before that...and the one before that...and...well, this citizen is too soft and lazy to go on.
None at all. They ran out. Supply chain issues.Have you no sense of humor?
I got mine from a third party retailer and hoarded them like toilet paper and gasoline. Sometimes even at the same time in the same plastic bag!None at all. They ran out. Supply chain issues.
Let me start by saying that I LOVE the new changes to the Fellowship Adventure.
But the citizens in my city still loath it and are on the verge of revolting against me. I confess I converted previously nice places to live and work into ghettos in my greedy ambition to do well in the Fellowship Adventure. This created a huge homeless problem and unrest. I promised them I would work hard to restore their beautiful city once the FA is over, but we all feel the shanty towns shouldn't have been necessary. Teleporting or tearing down beautiful buildings to replace them with more ugly level 1 buildings only to reverse the process a week later gets old fast. Also, producing resources in level 1 buildings seems rather pointless and is the opposite of what we should be doing to be successful; not to mention one public opinion poll revealed that Elvenar citizens hate working level 1 buildings. The City Council came up with suggestions and mandated that I post here.
1) Replace the requirement for the Blacksmith(or Farmer) badge from the 24-hour(or 9-hour) workshop production with producing a set amount of supplies (scaled for level as in the quest tasks).
2) Replace the requirement for the Elegant Statue badge from the 48-hour T1 manufactory production with a set amount of T2, T3, Sentient, and/or Ascendant goods (scaled for level as in the quest tasks).
3) Reduce the number of productions required for the other badges that are typically performed by level 1 buildings. For example, reduce the Carpenter badge from 10 to 5.
These changes represent moving away from activities that only help in the Fellowship Adventure towards activities that simultaneously help advance the overall game. It would significantly reduce the number of level 1 manufactories and workshops needed to be competitive.
How many "No" votes get counted as "No" votes if there isn't any place to say "No"? You will get a skewed idea of what is popular if you only record the "Yes" votes.
This FA we got about 8 accidentally deleted buildings directly attributed to the FAI very much prefer the shanty town approach to Fellowship Adventures. Sure, there could be a few accidental deletions here or there, but that just keeps you on your toes. @helya , out of curiosity and if you're allowed to say, of all the building restoration requests that you get, what percentage of them can be attributed to "I misclicked while clearing out my FA shanty town" ?
Also, shanty towns signal to your populace that big changes may be coming soon. After all, if you've optimized your space to become the master slumlord, you now suddenly have space to stick things you otherwise wouldn't have thought could go there once you clear it out and make everyone jobless again. Or can get around to finally upgrading that one thing you've always wanted to. Urban renewal at its finest! Though your citizens might not see it that way...
So your complaint is actually that Palavyn's poll did not tally the number of poll respondants, that it could only account for the people who chose a positive response (even from multiple options), since there was no negative option presented, correct? And that meant that the results were not accurate to the opinions of the masses, only to those who chose to take a positive stance.What if 500 people took the poll and only 10 of them liked any of the suggestions enough to vote "yes" on any of them? How did it score the 500?
Only 8 does not seem like that many IMO.This FA we got about 8 accidentally deleted buildings directly attributed to the FA
Nope, not bad at all. We've had more in the past, but since the new hide buildings feature was added it's dropped dramatically.Only 8 does not seem like that many IMO.
Ed
Nope, not bad at all. We've had more in the past, but since the new hide buildings feature was added it's dropped dramatically.
8 is substantially lower than pre-hide buildings feature. So while these things may be true, it's a fair marker. We used to get between 60-100There were at least 8 deleted buildings, and probably many more than 8. Many players probably didn't realize they deleted important buildings. Many others probably didn't bother to petition, maybe because you only approve one such petition?
Not on my world (his fellowship has just 7 players) - but congratulations for him and his fellowship for a great performance on a different world.
Oh like the widely hated quests to 'make x amount 24 hr production from a workshop at current or previous level'. Grrr, wasn't that the Mermaid event, or was it the 3 Bears? I'm tired just remembering it. Oh, and nauseated, thanks to my buildings hanging over a cliff at the time!!A possibly unpopular suggestion: Make beverages, advanced tools, baskets of groceries, and toolboxes made from higher level workshops count more towards badges than dinky little lv 1 or 2 workshops. (e.g. a toolbox made in a lv 20 workshop counts as 4 toolboxes). Then ask the devs to do the hard lifting and fiddle around with the numbers and the sliding scale to discourage shantytowns and encourage some real quality. Or perhaps a highly-developed industrial park if the player is really wanting to go for it?
EDIT: And perhaps suggest some profit motive to Inno by encouraging people to buy magic workshops as a quick & easy way to go quality over quantity? Please don't shoot me for this
idk if this was suggested already; didn't reread the whole thread >.>