Palavyn
Well-Known Member
I've changed the proposal to reflect the comments. Original post is on page 3. Here is where we are at. Please let me know which items to remove from this list.
1) Return the badge cost for Farmers back to 5
2) Change the requirement for the Blacksmith badge to producing a set amount of supplies.
3) Replace the requirement for the Elegant Statue badge to producing a set amount of T2, T3, Sentient, and/or Ascendant goods.
4) Prizes more consistent with effort (for example, an enchantment or time boost for each round of the Pit)
5) ONE of these:
a) Remove the 9-hour Farmer badge and add a 9-hour T1 badge (call it a Ring, to fit with the Necklace/Statue theme).
b)Remove the 3-hour Carpenter badge and add a 3-hour T1 badge (call it a Ring, to fit with the Necklace/Statue theme).
Items that need more development.
*Separate city for the FA
*Common Pool for the Pit
Pros: Reduces the amount we need to tear down city and build it back up to be competitive, which gets old for some people.
Cons: Some people enjoy tearing down city and building it back up.
1) Return the badge cost for Farmers back to 5
2) Change the requirement for the Blacksmith badge to producing a set amount of supplies.
3) Replace the requirement for the Elegant Statue badge to producing a set amount of T2, T3, Sentient, and/or Ascendant goods.
4) Prizes more consistent with effort (for example, an enchantment or time boost for each round of the Pit)
5) ONE of these:
a) Remove the 9-hour Farmer badge and add a 9-hour T1 badge (call it a Ring, to fit with the Necklace/Statue theme).
b)Remove the 3-hour Carpenter badge and add a 3-hour T1 badge (call it a Ring, to fit with the Necklace/Statue theme).
Items that need more development.
*Separate city for the FA
*Common Pool for the Pit
Pros: Reduces the amount we need to tear down city and build it back up to be competitive, which gets old for some people.
Cons: Some people enjoy tearing down city and building it back up.
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