• Dear forum visitor,

    It looks as though you have not registered for a forum account, or are not signed in. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below.

    Click here to register for a forum account!

    If you already have a forum account, you can simply click on the 'Log in' button at the top right of your forum screen.

    Your Elvenar Team

Level 2 combat advice

Arion Blue

New Member
Just started, level two. Just got the Dogs, from the training ground, lots of fun, seem to work as light cavalry. I see Archers doing well against Heavy infantry, an Elvish Agincourt. So any general early combat tips? ( I realize things are different at higher levels.) Combined arms a good idea? Appreciate any tips. ideas. Thanks.
Elves Forever.
 

crackie

Chef, Scroll-Keeper, Buddy's #1 Fan
This isn't necessarily Chapter 2 specific but prob first 5 chapters in general. First thing you should do with your diamonds is to upgrade your Magic Academy. Then you want to craft Vallorian Valors (gator guys) from the Magic Academy. You won't have a decent unit to go up against heavy range except Treants for awhile. Unfortunately, Treants like to take scenic tours getting to the battle scene. Vallorian Valors at least have one extra range to reach the enemy heavy range slightly faster. If you can reach them faster and kill them faster, it's less hits your other light melee and light range have to take from enemy fire. When you enter a chapter, sell off the old Vallorian Valors and re-craft them in your MA. Don't waste Royal Restorations on them. While you're in the Magic Academy, also keep an eye out for Bear artifacts, Brown Bear base, pet food, and military buff buildings (Enlightened Light Range, Magnificent Mage Multiplier, Unleashed Unit Upgrade). Brown Bear gives a lot of units passively that you can't train on your own until pretty late game. I would save the buff buildings for later chapters when you can fight deeper into Spire/Tourney, but you can never have too many and the chapter of the buildings does not matter.

The troop production in early game is terrible so always max out your barracks ASAP. It's very easy to over-extend your troops early game. When you unlock Needles of the Tempest, get that puppy down. It speeds up barrack production and buffs your archers and other light range units.
 

BrinDarby

Well-Known Member
as long as you are 1-star troops vs 1-star troops....... ( as an elf )
you can do pretty well with dogs & treants....

Use the cerebusses to take out enemy mages and LightRanged,
or as bait to absorb dmg while your HM gets across the map.
Your dogs need to kill off mages quickly.

Manual battle (Pc only) can help save losses, but learning how
troops get set on the map is key, even in auto-battle.

when all else fails, try this forumla.... (# of Mage & LR)+1 = # of dogs,
then fill in the rest with treants.
 
Top