michmarc
Well-Known Member
Summary: Optional research (city expansions and squad size research) should not require guest race goods to complete.
Details: The upcoming tournament changes suggest that bypassing optional squad size researches will no longer be a penalty in tournaments and they already aren't a penalty in the spire. They clearly help both province fights and the powers of several Ancient Wonders. Players that have routinely skipped optional SS upgrades may now want to go back and research them.
However, seven of those upgrades require guest race goods:
For players past those chapters, this means rebuilding the portals and the production buildings. (It has been pointed out that Portal Profits only give goods for the current chapter so they cannot be used to avoid production.) This is a long and costly process.
I suggest that the research cost for these research be changed to only require goods relevant to all chapters to make it reasonable if a player wants to research that tech after the chapter has ended.
Benefits / Pros: Players that skip that research can go back and get it without having to build an expensive and time/space costly set of production buildings.
Downsides / Cons: Research is cheaper? This could be compensated by shuffling costs around so that guest race goods are increased on other (required) research in the chapter.
Miscellaneous: I believe this was done recently for chapter 16 researches -- it should be done for all.
Details: The upcoming tournament changes suggest that bypassing optional squad size researches will no longer be a penalty in tournaments and they already aren't a penalty in the spire. They clearly help both province fights and the powers of several Ancient Wonders. Players that have routinely skipped optional SS upgrades may now want to go back and research them.
However, seven of those upgrades require guest race goods:
- #22 (Faeries): 80 Ambrosia
- #25 (Orcs): 200 Shrooms of Wisdom
- #26 (Orcs): 1250 Loot
- #32 (Sorcerers and Dragons): 60 Alchemy Necromancers
- #39 (Halflings): 1100 Savvy Soup
- #42 (Elementals): 1100 Essence
- #47 (Amuni): 140k Grave Goods, 30k Traps
For players past those chapters, this means rebuilding the portals and the production buildings. (It has been pointed out that Portal Profits only give goods for the current chapter so they cannot be used to avoid production.) This is a long and costly process.
I suggest that the research cost for these research be changed to only require goods relevant to all chapters to make it reasonable if a player wants to research that tech after the chapter has ended.
Benefits / Pros: Players that skip that research can go back and get it without having to build an expensive and time/space costly set of production buildings.
Downsides / Cons: Research is cheaper? This could be compensated by shuffling costs around so that guest race goods are increased on other (required) research in the chapter.
Miscellaneous: I believe this was done recently for chapter 16 researches -- it should be done for all.