DeletedUser14718
Guest
Are any of the troops worth the space needed?
I have a Trainings Ground, but I don't use it at all. The troops from there suck.
I have a Trainings Ground, but I don't use it at all. The troops from there suck.
Agreed. And I also like the light range unit Ranger. He's really good against mages as well as more movement range than my archers. I tend to use him when there are enemy mages along with Heavy Melee since he's decent against them as well where Cerberus is vulnerable to them. He's still 1-star, so currently using him on the map provinces and in the lower province rounds of the tourneys.Definitely get a Mercenary Camp; get one immediately if you are playing Elves. Blossom Mages are great, while sorceresses are terrible.
Got into Halflings at the start of the Harvest Festival event; so looking forward to seeing what this one can do! BTW, now that my Drone Rider is lvl 2, I'm able to throw them in in the early provinces of the scrolls tourney and save a few dogs. Their initiative is higher, so they draw the hits, and they're decent against the light melee and are ok against the abbots. They're cannon fodder, but I have a few from rotating troop training to keep my queues going and they can take out a light range or 2 before they're toast.and the Frog
Ok, I feel I need to warn you though, the Frogs will seem rather weak when you first get them. They are highly specialized and I'd only recommend them in scenarios where you really need to take out the thing hiding on the far side of the map before it gets to you. Or on those maps where the terrain makes using them worthwhile.Got into Halflings at the start of the Harvest Festival event; so looking forward to seeing what this one can do!
I really want to echo this. My previous approach was to mainly focus on Barracks troops, because with a Level 6 Needles, it was the best for cranking out troops. I'd lean on Merc Camp/Training Grounds for some key specialists (Cerberus/Blossom Mage), but mostly get by with Barracks. Now my Barracks troops still get filled out by AWs (except for Heavy Melee, but that will change with the Amuni AWs), but I'm looking to train the non-Barracks troops significantly more frequently. Because I'm seeing much better results.Once you approach the second promotion tech generally these troops start to shine.
Banshees have really excelled for me at Rank 3 in Gems tournaments. They're very strong against Heavy Ranged, and their double debuffs also make them good enough against the Heavy Melee in those fights (because Heavy Melee rarely get an attack in before I can hit them at least once). If there's a lot of Light Ranged in the fight, and mages still make sense, then I'll probably stick with Blossom Mages (just for the range advantage that negates the Dryads' strike-back). So still pretty situational, but definitely no longer as useless as the Banshee was in the first 10 or so chapters.I agree. Promotion is when they start to come through. Level III Cerebrus just rocks, he runs across the battlefield, kills the mage, then next move runs away or kills another. Level II and III Drone Riders can do practically the same thing to Light Range. Blossom Mage, as stated before, is always awesome regardless of rank. The only Training Ground and Merc troop I legitimately don't have a use for is the Banshee. I rarely, if ever, come across a situation where she's better then the Sorcereress, but then again, my Banshee is only level 1.
Agreed. And I also like the light range unit Ranger. He's really good against mages as well as more movement range than my archers.
Your Merc Camp and Training Grounds get upgraded in alternating chapters. So you will have some chapters where your Ranger training speeds are 33% or more faster than your Cerberus training speeds.Cerberus are great agaisnt mages why you using archers?