NightshadeCS
Well-Known Member
You'll reach that in Fairies, chapter VII (7).
I have not gotten that far yet personally, but looking at the tech tree it will happen in the Faeries chapter.Where or when do you research the mercenary camp?
Cerberus is the best light melee unit, hands down. The Training Grounds is worth it for Cerberus alone.
Definitely get a Mercenary Camp; get one immediately if you are playing Elves. Blossom Mages are great, while sorceresses are terrible.
just to provide an easier answer I find that the blossom Mage is great and gets better with age except against 2 Dryads or 2 Cerberus, that is the only weak point. Other than that they are a goto fighter.They are certainly very good against mage class and their speed compensate for abbot and thornrose range...but against light ranged units, don't you think barbarians or drone riders are more effective?
I think Luther is early chapters and quite a ways from being able to build a Mercenary Camp
Cerebus will get better as they get promotions (they go from the 1-star to 3-star), but for me they are glass cannons even at 3 star. With a higher star barbarian, those may be better for you atm, esp against light range.only just built my training grounds
When I was in the early chapters I decided that a barracks light melee (either Ax Barbarian or Sword Dancer) with the promotion was better in most fights than a level 1 Cerberus. I tore down my Training Grounds. This freed up space and population, both of which are usually in short supply in a young city. Doing this let me be a little heavier on manufactories than I could have been at that same stage of the game had I kept Training Grounds. And I had no issue clearing map provinces or doing tournament using only barracks units.I am near the end of chapter two and only just built my training grounds. Looking at the unit chart in the wiki, it seemed the Cerberus were anti-mage specialists, and I recall watching them drop quickly in province battles where I have faced them so I thought maybe barbarians still have relative value against light ranged until I can train mortars.
Thank you all for your replies.
Yes! Even their 3star 'decrease attack' bonus is laughable! I'd rather throw an archer in, at least they decrease defense and have higher initiative, so are at least as effective against enemy heavy melee as the dryads.It's been awhile, but I always hated dryads vs anything.
Merc Camp is definitely not worth it for early chapters, because the population cost is too high
Luther if you are in Chap 3 and the merc camp is available in Chap 7. therefor you are mixing apples and cantaloupes. Mercenary Camp is the third type of troop production, Training Grounds is the second.I disagree. I am in chapter 3. My Training Grounds is level 2. If I sell it, I get 54 people back. That is enough to purchase 1/2 of a tier 2 goods manufactory at my current technology pegged level 4 , or enough people to upgrade one of my L8 tier 1 manufactories to L9. It is not enough to upgrade my L6 main hall to L7.
It DOES take up a good chunk of space space and I question its value for just this one specialty unit (ceberus) but people consumption is not a significant drawback for me in chapter III . (At least ceberus train quickly. I will be using my training grounds to recruit "a big amount of units" in today's Pilgrimage daily quest. I will have 72 units waiting to be harvested and it will only take 2h45m to make another 72.)
If you are in chapter 3 then you should have the level 2 promotion for your barracks light melee unit. But your Cerberus is still level 1. I felt regular barracks infantry with the promotion was better than a level 1 cerberus when I was at that stage of the game. Which is why I scrapped my training grounds. I think mine was level 3 or 4 when I got rid of it, so I got more people back than the 54 you are talking about. Plus the big block of space it freed up.I disagree. I am in chapter 3. My Training Grounds is level 2. If I sell it, I get 54 people back. That is enough to purchase 1/2 of a tier 2 goods manufactory at my current technology pegged level 4 , or enough people to upgrade one of my L8 tier 1 manufactories to L9. It is not enough to upgrade my L6 main hall to L7.
It DOES take up a good chunk of space space and I question its value for just this one specialty unit (ceberus) but people consumption is not a significant drawback for me in chapter III . (At least ceberus train quickly. I will be using my training grounds to recruit "a big amount of units" in today's Pilgrimage daily quest. I will have 72 units waiting to be harvested and it will only take 2h45m to make another 72.)
ou should have the level 2 promotion for your barracks light melee unit. But your Cerberus is still level 1. I felt regular barracks infantry with the promotion was better than a level 1 cerberus when I was at that stage of the game
Just for clarification, the "Barbarians" are for the Human side only and as the Elven side gets the "Sword Dancer" IMO tho the "barracks" light melee troops have little use other than fodder for the majority of battles, Yes a few times they are useful, but I prefer the dogs in most cases.Barbarians are ABSOLUTELY tougher than the Cerberus, ...
Just for clarification, the "Barbarians" are for the Human side only and as the Elven side gets the "Sword Dancer" IMO tho the "barracks" light melee troops have little use other than fodder for the majority of battles, Yes a few times they are useful, but I prefer the dogs in most cases.