hoopity
Well-Known Member
Given the rewards for hitting that coveted 10th chest in the weekly tourney, many fellowships declare a firm stance on the number of weekly tourney points their members should earn in order to stay in good standing. Whether the leaders of the fellowship follow through on their stance for under-performing players... well that's another matter.
Reading some of these fellowship declarations got me thinking: What is a reasonable amount of points to expect from a daily player in a fellowship actively aiming to achieve consistent 10-chest tourneys? I understand that for many social and gameplay reasons, you might not want to impose this sort of make-or-break threshold on FS members, but I'm still curious what the community believes to be a "reasonable" amount of tourney points. Probably the most straightforward way to look at this is by chapter, and I think there are 3 main factors: # of available tourney provinces, access to resources (troops & goods), and real-life time.
Let's start with the easy one, Available Tourney Provinces. Each chapter has a number of provinces you're required to complete in order to start it, as well as finish it and move on to the next one. We can use the average of these two numbers to give a reasonable estimate of the average number of completed provinces our hypothetical minimum player has by chapter. As there are 9 different tourney goods, we can divide that number by 9 to get an estimate for the average number of available tourney provinces our player has available. See the table below.
The next factor to look at is Access to Resources, meaning troops and goods. This one is a bit trickier, and I don't have an analytical approach to this. I'm sure with enough energy, someone could piggyback off of minmax gamer's tourney requirements work, but that's overboard for what I had in mind. Instead, I'll just consider that the tournament is already designed to scale the required resources based on your progress through the chapters (yes, the formula gets funky for those who want to game the system a bit). With that said, early players have two things working against them: lack of game knowledge and lack of access to unit types. As players progress, they learn how to make their cities more efficient for producing goods, and they gain access to units that will improve their ability to fight (auto or manual). In my experience with new and established cities, I think it's fair to say that the first two tents on page 1 of tourney provinces is relatively easy in early chapters, but that tends to stretch to tents three or four as the player develops. This is a pure judgement call, so I'm curious to hear folks' disagreement.
Finally, Real-life Time can't be ignored. Only the truly addicted have enough time to finish all 6 tourney tents in a week, and that's not really a reasonable minimum to put on anyone. I understand that in later chapters you get access to a wonder that makes it more feasible, but that's beyond the scope we're talking about here. Instead, I think it's fair to say that anyone, regardless of time zone, has enough time to accomplish 4 tents in a province as a daily player. For the US, a morning player could solve provinces on wed/thur/fri/sat, whereas a night player could do tue/wed/thur/fri. Simple enough.
The final piece of the puzzle is to understand how much solving a province encounter is worth, and that's pretty straightforward. Shown below is a table with the cumulative points earned for completing a tourney province. For example, completing the 4th tent in a province is worth 48 points, for a cumulative total of 156 points for that province.
So based on these factors, below is my judgement of what I think is both reasonable and quite achievable for the first 5 chapters for a daily player. For example, I think that a chapter III player should be able to reasonably achieve 432 points per week (by doing 3 tents each in provinces).
So what do you think? Too much? Too little? For chapters in the guest races, if you're in a FS aiming for 10 chests... you should probably just be pulling your weight with 1600-2000 points.
Reading some of these fellowship declarations got me thinking: What is a reasonable amount of points to expect from a daily player in a fellowship actively aiming to achieve consistent 10-chest tourneys? I understand that for many social and gameplay reasons, you might not want to impose this sort of make-or-break threshold on FS members, but I'm still curious what the community believes to be a "reasonable" amount of tourney points. Probably the most straightforward way to look at this is by chapter, and I think there are 3 main factors: # of available tourney provinces, access to resources (troops & goods), and real-life time.
Let's start with the easy one, Available Tourney Provinces. Each chapter has a number of provinces you're required to complete in order to start it, as well as finish it and move on to the next one. We can use the average of these two numbers to give a reasonable estimate of the average number of completed provinces our hypothetical minimum player has by chapter. As there are 9 different tourney goods, we can divide that number by 9 to get an estimate for the average number of available tourney provinces our player has available. See the table below.
Chapter | Req. Prov. to next Ch. | Avg. # of Total Prov. | Avg. # of Tourney Prov. |
---|---|---|---|
I | 10 | 5 | 1 |
II | 25 | 18 | 2 |
III | 50 | 38 | 4 |
IV | 75 | 63 | 7 |
V | 100 | 88 | 10 |
The next factor to look at is Access to Resources, meaning troops and goods. This one is a bit trickier, and I don't have an analytical approach to this. I'm sure with enough energy, someone could piggyback off of minmax gamer's tourney requirements work, but that's overboard for what I had in mind. Instead, I'll just consider that the tournament is already designed to scale the required resources based on your progress through the chapters (yes, the formula gets funky for those who want to game the system a bit). With that said, early players have two things working against them: lack of game knowledge and lack of access to unit types. As players progress, they learn how to make their cities more efficient for producing goods, and they gain access to units that will improve their ability to fight (auto or manual). In my experience with new and established cities, I think it's fair to say that the first two tents on page 1 of tourney provinces is relatively easy in early chapters, but that tends to stretch to tents three or four as the player develops. This is a pure judgement call, so I'm curious to hear folks' disagreement.
Finally, Real-life Time can't be ignored. Only the truly addicted have enough time to finish all 6 tourney tents in a week, and that's not really a reasonable minimum to put on anyone. I understand that in later chapters you get access to a wonder that makes it more feasible, but that's beyond the scope we're talking about here. Instead, I think it's fair to say that anyone, regardless of time zone, has enough time to accomplish 4 tents in a province as a daily player. For the US, a morning player could solve provinces on wed/thur/fri/sat, whereas a night player could do tue/wed/thur/fri. Simple enough.
The final piece of the puzzle is to understand how much solving a province encounter is worth, and that's pretty straightforward. Shown below is a table with the cumulative points earned for completing a tourney province. For example, completing the 4th tent in a province is worth 48 points, for a cumulative total of 156 points for that province.
Tent # | Points for completion | Cumulative Points |
---|---|---|
1 | 30 | 30 |
2 | 36 | 66 |
3 | 42 | 108 |
4 | 48 | 156 |
5 | 54 | 210 |
6 | 60 | 270 |
So based on these factors, below is my judgement of what I think is both reasonable and quite achievable for the first 5 chapters for a daily player. For example, I think that a chapter III player should be able to reasonably achieve 432 points per week (by doing 3 tents each in provinces).
Chapter | Tourney Prov. Done | Tents Completed per Prov. | Total Points |
---|---|---|---|
I | 1 | 2 | 66 |
II | 2 | 2 | 132 |
III | 4 | 3 | 432 |
IV | 6 | 3 | 648 |
V | 7 | 4 | 1092 |
So what do you think? Too much? Too little? For chapters in the guest races, if you're in a FS aiming for 10 chests... you should probably just be pulling your weight with 1600-2000 points.