HonuMoana
Active Member
Greetings,
This game has developed a lot of choices from the game side, and this is a good thing. However, I think the players need more choices too. Perhaps an easy way to accomplish this is making more of the technologies optional. A good way to get this started may be to make all of the cultural building techs optional. With event buildings, the standard cultural buildings have become less and less useful. They aren't entirely worthless, not saying that, but clearly a player could pretty much skip them entirely now, and probably never miss them.
Obviously, all of those diamond buildings infecting those techs could get short shrift in this situation. I guess the MBAs at Inno might balk there. Some might call this an either-or suggestion. If the cultural buildings on the tree were a bit more beneficial then players might want to build them, etc. This isn't what I am saying here. Those buildings are fine for what they are. I just think giving players the choice will get them thinking about those buildings more carefully, and I think they should be fairly skeptical about them. Having the opportunity for this sort of reflection may make the game more intriguing.
There are other techs that could be considered optional as well, but without a tree that allows for the options we are all locked into the same old thing. Let's make more options, not less.
P.S. I will admit, part of my motivation is eliminating those annoying cultural building notifications. They are the worst!
This game has developed a lot of choices from the game side, and this is a good thing. However, I think the players need more choices too. Perhaps an easy way to accomplish this is making more of the technologies optional. A good way to get this started may be to make all of the cultural building techs optional. With event buildings, the standard cultural buildings have become less and less useful. They aren't entirely worthless, not saying that, but clearly a player could pretty much skip them entirely now, and probably never miss them.
Obviously, all of those diamond buildings infecting those techs could get short shrift in this situation. I guess the MBAs at Inno might balk there. Some might call this an either-or suggestion. If the cultural buildings on the tree were a bit more beneficial then players might want to build them, etc. This isn't what I am saying here. Those buildings are fine for what they are. I just think giving players the choice will get them thinking about those buildings more carefully, and I think they should be fairly skeptical about them. Having the opportunity for this sort of reflection may make the game more intriguing.
There are other techs that could be considered optional as well, but without a tree that allows for the options we are all locked into the same old thing. Let's make more options, not less.
P.S. I will admit, part of my motivation is eliminating those annoying cultural building notifications. They are the worst!