DeepTerminal
Active Member
I'm just starting Chapter 13 (Amuni), and wondering when is a good time (if ever) more than 1 sentient manufactories are required to avoid getting tech-locked.
In Chapter 12, I had only 1 S1 manufactory. Seeds was not a problem as I had many event buildings producing seeds. Population was also not a huge problem. I used MM spells only at the beginning of the chapter, and had to use some time instants to rush productions and upgrade it to level 27. But once it's fully upgraded, I didn't use any more time instants and didn't get tech locked.
So I'm wondering, is the situation roughly the same for S2 in Amuni? Is 1 generally speaking enough to get through without tech-lock?
Also, will there be a point in the future where I will need to build more than 1 of each tier to avoid getting tech-locked?
Thanks.
In Chapter 12, I had only 1 S1 manufactory. Seeds was not a problem as I had many event buildings producing seeds. Population was also not a huge problem. I used MM spells only at the beginning of the chapter, and had to use some time instants to rush productions and upgrade it to level 27. But once it's fully upgraded, I didn't use any more time instants and didn't get tech locked.
So I'm wondering, is the situation roughly the same for S2 in Amuni? Is 1 generally speaking enough to get through without tech-lock?
Also, will there be a point in the future where I will need to build more than 1 of each tier to avoid getting tech-locked?
Thanks.