Unit comparisons
With 3 types of production buildings and different troops in each building you can be overwhelmed with all of the units and which one to take when. Below is a comparison of the units and some differences between them. This comparison does not look at the units chapter by chapter where your technology for each varies, thus you might have basic of one type and expert of another. Determining which type based on technology and wonders is left to you. This section is based on stats, and unit types.
A simplified chart of the units and their roles. The unit type on the left is the enemy unit type and the units to the right are player options depending on technology and event buildings.
Player options
As a general rule the barracks troops are good options in many situations and for a less combat orientated person the simplest option would be to stick with barracks units only. However those wishing to broaden their combat options and experience will want to consider all troop options.
Light melee options
Verse Light Range
The best light melee verse Light Range can be tough but the drone rider was selected due to its bonuses and movement of 4. The greater movement means most Light Ranges units must come into its movement range to attack it.
Verse Mage
Cerberus are the clear choice with strong offence bonuses, large movement and multiple retaliation if they can corner the enemy.
Light range options
Verse Mage
Ranger are the clear choice with strong offense and defense bonuses, good movement and range plus ranged retaliation.
Verse Heavy Melee
Despite a movement of 2 the Dryad is a great heavy Melee option with great bonuses. Their range should allow them to do hit and run tactics.
Mage options
Verse Heavy Melee
The Blossom Mage has good movement and range with great offense and defense against Heavy Melee. The Priest for Humans is also an option due to strong offense and long range, maps with natural bottlenecks work best so they have more time to attack the enemy.
Verse Heavy Range
Humans are spoilt for choice with Priest as a solid option or the Banshee.The decision between them is likely to come down to the other enemy units and preferred play style. Priests have and offense bonus verse Heavy Melee while Banshees have a defense bonus. For Elves banshee is the specialised unit, the Sorceress is strong as an all-round attacker.
Heavy Melee options
Verse Heavy Range
This is a tough call between Vallorian Guard and Treants and Paladins. Firstly for Elves the comparison is very close the Vallorian Guard is marginaly ahead but techonolgy and wonders are likely to determine the best option. Valorian Guard do have an attack range of 2 which is very helpful, however they have less defense against light melee should they be present.
For humans the Paladin is a good option depsite marginally less bonuses than the Vallorian guard and both have an attack range of 2. Your wonders, other bonuses and other enemies present will decide the best option
Verse Light Melee
There is no specialist Heavy Melee option against Light Melee. The Orc General is the best option with a strong offense bonus and mild defense bonus (the second strongest defense in this group)
Heavy Range options
Verse Light Melee
The Faineant Frog has the best bonuses against light Melee with Cannoneers a close second. Humans could go either depending n the situation but for an Elve player who like defensive play ths is the unit they way. For offensive Elve players the Golem is a good choice.
Verse Light Range
Orc Strategist is the specialist of choice although Human Players could consider the Cannoneer a close second.