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Mykans guide - Tournaments

Mykan

Oh Wise One
This guide forms part of a larger guide Mykans Guide

Tournaments
Tournaments are a weekly event with various prizes for individuals and fellowships. You can also gain ranking points if you finish in the top 100 players on your world at the end of the tournament. Each tournament focuses on a specific relic and it takes 9 weeks to get through all 9 relics. You need to decide for each tournament if you wish to compete.

Tournaments occur in a predictable pattern, with a predictable grouping of goods needed to cater, and a predictable main troop type.
Tournament_Order.jpg


So a tournament from group 1, say Crystal will rely heavily on marble, crystal and elixir for catering and use Heavy Melee troops mostly for combat. This allows you to prepare goods and units in advance for tournaments you wish to prepare for.

Rewards
Fellowships
There are 10 reward levels with prizes varying between KP, spells, relics, runes and blueprints. Rewards are paid out at the end of the tournament and add together. If your fellowship obtains the second level they would get the prizes for level 1 and level 2.
Tournament_Rewards_v2.jpg


Individuals
Individual rewards follow a specific pattern. knowing the pattern will help you learn how to target certain rewards. For example if you want KP as a reward you may choose to do province 1 to level 2 and province 2 to level 1 to earn 4KP for very little cost. Or you might choose to do as many provinces as you can to level one and then only those that give KP for level 2 focusing on provinces 10+ due to highest KP rewards.
Province_Rewards.jpg


Strategy
Your strategy or reason for doing a tournament will influence how you approach them. Reasons to do a tournament:
  1. Earn ranking points
  2. Earn relics
  3. Earn knowledge points
  4. Earn runes
  5. Earn broken shards
  6. Earn spells
  7. Earn Blueprints (part of fellowship rewards)
  8. Participate in fellowship rewards
Ranking points - When competing it is better to do fewer tournaments to a high level than lots of tournaments to a low level. The tournament points increase for each level completed and the more tournament points earned the better your ranking for that tournament.
Province_points_v2.jpg


Relics - Relics are evenly spread the first 3 rounds provide 1 relics for the first three levels. You earn 2 relics for the last 3 levels of the first 3 provinces or for the first 3 rounds of provinces 4-6. Refer to the table on rewards to review the pattern. You will need to determine if doing more provinces to lower rounds or less provinces to higher rounds will net you more relics based on your preferences, supply of goods and battle ability. Your fellowships participation will also help you earn extra relics so keep an eye on their progress.

Provinces 10+ provide the greatest amount of relics but are also very costly to achieve.

Knowledge points - Determine how many KP you want based on what costs you can afford. Provinces 10+ provide the greatest amount of KP but are also very costly to achieve. Your fellowships participation will also help you earn extra relics so keep an eye on their progress.

Runes - Fellowships receive runes for achieving checkpoint 3 and above. As an individual you can also focus on a pattern to maximize runes. Completing province 1 to level 6, province 2 to level 5, province 3 to level 4, etc until province 6 at level one would earn you 6 runes at reasonable costs plus fellowship rewards and 840 tournament points. If most of your fellowship was doing this that would be checkpoint 6 or 7 for fellowship rewards and another 4-5 Runes.

Runes received from fellowship rewards can be any for any wonder, those received by an individual are only for wonders you have unlocked the technology for.

Every province 10+ has a rune at round 3 and 6.

Broken shards - These rewards are spread though the provinces. The easiest ones are in the first 3 rounds and can be achieved by only doing 6 rounds in the first 3 provinces. This is very cheap, just ensure you do not cross the maximum limit of 10 otherwise the reward is lost.

There are some between province 5-9 at various level or every province 10+ has them as a reward for level 6.

Spells - There are different spells offered as rewards and the rounds you complete determine which spells you obtain, generally not which province you do. If you want Power of provision spells focus on as many provinces to rounds 1 and 3. If you prefer Ensorcelled Endowment then focus on rounds 2 and 4. Magical Manufacturing are only available in rounds 5 and 6.

Inspiring meditation can only be obtained as a fellowship reward for the 9th checkpoint. A fellowship earns spells for many checkpoints.

Fellowship rewards - There are group awards that can be earned by a fellowship. You need to be a member of a fellowship to participate in these rewards, be sure to be in a fellowship before the tournament ends. All of the individual scores for a tournament are added together to combine for a fellowship score. See the table below for fellowship reward levels and prizes.

While the highest rewards can be achieved with 25 members completing 6 provinces to round 6 it is also possible to achieve this without the same level of commitment from all members. It is very helpful to get as many members to participate as possible even if some only do the first round.

Fellowships may look at focus weeks where they try to push as hard as possible to achieve top results. One approach that rotates the weeks is to focus on every 4th week. This allows a fellowship recover time and ensures everyone relic is focused on in time.

Achieving the final chest
To attain the 10 reward chest for fellowships takes work from all members of your fellowship. The more people who help the less work individuals need to do. As your progress your fellowship should be close to or above certain key points to remain on track to the final reward.
Fellowship_progress_top_reward.jpg

This chart shows you the goals after each round. So for round 4 your fellowship should be 4,400 points towards achieving the 8th chest and for round 5 near the end of the 9th chest at 6,500 points.

One idea for fellowships that would like to try for the final chest but cannot do it every week is to pick focus weeks. Either specific good types or on a rotating 4 week schedule also works. The 4 week schedule allows for time to recover and stockpile for the focus week. It also ensures all good types get a turn at the focus week.


Catering

For those who prefer to cater for tournaments there is a set pattern, refer table above on tournament order.

Each tournament falls into one of 3 groups as shown above. Goods from that group are mostly used as catering costs. Expect to use a lot of goods if only catering. Catering costs increase based on your technology level, this was previously based on scouted provinces in the world map.

Lower technology players have cheap catering costs compared to a more advanced player but the costs at their level are relatively expensive. By catering a lot a person may need to review their manufactories and ensure they focus on boosted goods. Basic and Crafted goods tend to be the most in demand.

Towns that are at the Orc chapter will start to require Orcs (resource) in addition to goods as a catering cost.

Fighting
For those who prefer to fight, building wonders that provide a boost to your troops strength is important. The squad sizes in tournaments are fixed. While the squads are larger for more distant tournaments your squad size is proportional to the enemies. As you progress through the levels the squads become equal and then eventually you have a smaller squad compared to the enemy. An improved quality of your troops will help offset the smaller quantity.

Squad sizes vary based on your progress in the tech tree but there is a relative size of the enemy to you. From Muf-Muf (beta forum community manager) note there may be slight variation from rounding.
0-star: enemy is 85% of your own
1-star: 100%
2-star: 115%
3-star: 130%
4-star: 145%
5-star: 160%

The number of squad size technologies you have researched will directly influence the size of squads in tournaments and how they increase for each province. The first province your squad size is 5% of your world map squad size, this increases by 5% for each province further out that you go. Thus by province 20 you are facing squads equal to your provincial squad size.

A simple guide to tournament fighting is to stockpile the key unit type for the tournament. Refer to the combat section for a more detailed guide on fighting. The key unit types for each province is summarised below.

Key_Unit_Type_Summary.jpg

Key_Unit_Type_and_specialists.png


Changing fellowship
If you change fellowships during a tournament your points are removed from the first fellowship and only added to the new fellowship if you complete a tournament round.

Other resources
Platinum leaf also has an excellent resource on tournaments.
A great reward calculator http://bit.ly/tournamentRewards
 
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Mykan

Oh Wise One
The lack of neighbour participation is true on many worlds and locations. part of it is understanding of tournaments and that this is a cooperative venture with your neighbours and active neighbourhoods. The devs are working on a solution to help with the later so hopefully the neighbourhood rewards can be achieved a little easier.
 

DeletedUser2424

Guest
So, tournament difficulty is a factor of these two things primarily?

For negotiators: Number of Provinces Scouted.
For Fighters: Your Squad Size Level.

I was very surprised to read that they base it on the number of provinces scouted...
 

Mykan

Oh Wise One
I was very surprised to read that they base it on the number of provinces scouted...
This is the common believe. It is difficult to test as cater costs vary with distance as well but people who have tracked costs have said it appears to be in line. I believe I read this months ago but have been unable to find the post.

So, tournament difficulty is a factor of these two things primarily?
For Fighters: Your Squad Size Level.

If by squad size level you mean the ratio of your squad to the enemy squad, then yes

If you mean squad size level as in technology then no it only has a minimal impact on difficulty if any for fighters. Combat difficulty rests predominately on the ratio of your squad to the enemy. As this ratio is fixed at each level the difficulty scales as you go through the levels. Your starting squad size can vary based on a number of things which tech is part of that, but whether you have a squad size of 10 or 100 the ratio will remain the same for that level. You also notice the higher the tournament provicne number the larger your squad size but again difficulty remains roughly the same,

Something else impacting difficulty for fighters is the higher tournament levels tend to have the better (2 or 3 starred) units which also increases difficulty.
 

DeletedUser2424

Guest
Well, I did kind of mean squad size in terms of technology... Here was my logic and very much interested in a counter argument if it's flawed.

Take the 5th star, the enemy has 160% of your squad size. Comparing a squad size of 900 vs. 1000

900 * 160% = 1440 --> enemy has 440 more units than you do.
1000 * 160% = 1600 --> enemy has 600 more units then you do.
(As your squad size gets larger the differential you would need to overcome also increases)

While this might not necessarily equate to a change in difficulty for a given battle,
--> more units to contend means higher losses per battle.
--> you will spend more troops to get to the same tournament score as a fighter with a lower squad size.

I'm sure their are certain matchups where having a higher squadsize / differential is actually beneficial (such as when you have a strong attack advantage and are getting the first hit)... but as a rule of thumb I suspect this results in higher losses.
 

Mykan

Oh Wise One
While this might not necessarily equate to a change in difficulty for a given battle,
--> more units to contend means higher losses per battle.
--> you will spend more troops to get to the same tournament score as a fighter with a lower squad size.

I agree with this. The difficulty will not be higher as the ratio hasn't changed but certainly the losses incurred will be higher as you had more units to lose to begin with and higher damage to absorb. This is why fights further out are not done by as many people due to the diminishing returns. In terms of game balance it would depend on how you built your city a person in wood elves can produce supplies a great deal faster then someone in era 3 and due to armory size should be able to replace the losses quicker too (in terms of speed of producing troops).
 

DeletedUser1901

Guest
@Mykan I have 2 players in my fellowship that are both in the Dwarven Era and are getting different rewards. So for the first province one player got 4kp/4relics and the other got 2kp/2relics. I am in Woodelves, way over scouted and received 4/4 on my first one. Do you know why one player only received 2/2?

I am suspecting that it is based on scouting distances but I do not really know. The one that is getting 2/2 is of course not very interested in the tournament due to such low prizes for the cost compared to clearing a regular province.
 

DeletedUser4778

Guest
I would like to know as well. I've been getting less rewards than other players. I'm in Fairies with 142/160 provinces.

In case you're interested, I also noticed that last week's elixir tourney didn't cost me any tier 3 goods for the 5th province but this tourney does, perhaps because I scouted 2 provinces due to the Valentines Event. Damned scouting. However, this has happened to me at least twice before even when I had the exact same # of scouted provinces.
 

Mykan

Oh Wise One
@Mykan I have 2 players in my fellowship that are both in the Dwarven Era and are getting different rewards. So for the first province one player got 4kp/4relics and the other got 2kp/2relics. I am in Woodelves, way over scouted and received 4/4 on my first one. Do you know why one player only received 2/2?

I am suspecting that it is based on scouting distances but I do not really know. The one that is getting 2/2 is of course not very interested in the tournament due to such low prizes for the cost compared to clearing a regular province.

The distance of the province from your town does play a factor creating some variance. I got the 2kp/2relics last tournament on my first province but my second province was 4/kp/4relics as it was closer to my town. Most of the time the tournament provinces align with distance from town but not always. Its annoying too as it can make you best reward province more costly then it would normally be as well.
 

DeletedUser6850

Guest
@Mykan I have 2 players in my fellowship that are both in the Dwarven Era and are getting different rewards. So for the first province one player got 4kp/4relics and the other got 2kp/2relics. I am in Woodelves, way over scouted and received 4/4 on my first one. Do you know why one player only received 2/2?

I am suspecting that it is based on scouting distances but I do not really know. The one that is getting 2/2 is of course not very interested in the tournament due to such low prizes for the cost compared to clearing a regular province.
my kids just started playing. they only have about 30 provs scouted. as for me, i get the KP and relic posted above. but for them its different. the little guy starts at 6kp right off the bat. she is at 30 provs or so. my boy is around 39 provs. and he starts at 4 kp. so i think its based on scouted provs or completed provs. on what kp you get in tournament. i think they are just trying to help out the little guys. when they cater its extremely less than what i would cater. my girl on first prov might use 100 resources. me i might use 80,000 resources for first prov.
 

DeletedUser6850

Guest
So, tournament difficulty is a factor of these two things primarily?

For negotiators: Number of Provinces Scouted.
For Fighters: Your Squad Size Level.

I was very surprised to read that they base it on the number of provinces scouted...
for cater its based on scouted provs.
when fighting. in prov one you used 100 troops. and you lose 20 percent of them. which means you lose 20 troops for prov 1. in prov ten you use 1000 troops. and you lose 20 percent of them. which means you lose 200 troops for prov 10. you still lose the same percentage. you just lose more troops the higher provinces you go. but squad size dont go off tech tree
 

EarthbornIcarus

Active Member
Hello, so...question, something I ran into and didnt know where to find the answer to. If a player leaves an FS during a Tournament, what happens to his points,....do they follow him to the new FS, or are they lost, and will he have to start over?

Thanks.
 

DeletedUser4778

Guest
Hello, so...question, something I ran into and didnt know where to find the answer to. If a player leaves an FS during a Tournament, what happens to his points,....do they follow him to the new FS, or are they lost, and will he have to start over?

Thanks.
I asked Support about this before. Too lazy to hunt for the thread where I posted their reply but I recall the gist. If a player leaves an FS during a Tournament, the points that he got while with the old FS stay with the FS and he will get the rewards that the FS unlocked at that time. If he joins a new FS, he will only get the rewards if he gets new tournament points and will get part of the new FS rewards commensurate to the time of his stay with the new FS.

EDIT: Also, a lot of people seem to think that catering costs are still tied to the # of scouted provinces. This was true for the old tourney system but a previous release announced that it is now tied to your progress in the tech tree.
 

Mykan

Oh Wise One
I asked Support about this before. Too lazy to hunt for the thread where I posted their reply but I recall the gist. If a player leaves an FS during a Tournament, the points that he got while with the old FS stay with the FS and he will get the rewards that the FS unlocked at that time. If he joins a new FS, he will only get the rewards if he gets new tournament points and will get part of the new FS rewards commensurate to the time of his stay with the new FS.

This seems to be all over the place. I have also heard quotes from support and a CM that are opposite to this. It would seem even official staff are unclear on what happens so it would be no wonder if players are unsure.
 

DeletedUser4778

Guest
This seems to be all over the place. I have also heard quotes from support and a CM that are opposite to this. It would seem even official staff are unclear on what happens so it would be no wonder if players are unsure.
I agree it's confusing. I haven't seen anything that contradicts what I got from Support but I haven't been that active here lately and contradictory info wouldn't surprise me but the answer they gave me makes sense and matches what I've observed so far so I tend to believe it's the right explanation.

Btw, I've long wished that they would utilize the FAQs section more. Imagine how much time would be saved if they had a FAQ on city rotation, storage space, etc.

EDIT: Just checked my ticket and, yes, I got the gist right. Also, my question had to be referred to a mod because the one answering didn't know the answer and, luckily, a mod had experience with the moving fellowships score issue.
 
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DeletedUser9511

Guest
I have noticed that when competing in tournaments, I can begin the tournament as soon as it begins, knock out available provinces In very little time, check the tournament rank and I'll be in 1st or 2nd place to begin with. After waiting for several hours, I can check again, and as expected, I'm bumped down. Here is the kicker though...I'll be tied for the same score with several players and not be at the top of that tie up. Instead, players with the same score are somehow able to pass me up in the ranking. How does that work?
 

Ashrem

Oh Wise One
Here is the kicker though...I'll be tied for the same score with several players and not be at the top of that tie up. Instead, players with the same score are somehow able to pass me up in the ranking. How does that work?
My observation is that the points do not always update instantly. Even though the rankings looked like "X" that might not have been correct. There are two possibilities that I envision. 1) Some clients might not have updated with the server for several minutes, so when next they update, possibly they report the time of the other players result, which might have been a moment or two before you. 2) Your client may not have synchronized all tournament participants recently, so it is reporting a list that is a minute or two or more old when it shows you the rankings.

At the very least, you might want to check a few minutes after you stop getting points.
 

imabum

New Member
So when you say that the tournaments occur in a predictable pattern do they run in the order of supplies? For example, Marble then Steel then Planks then Crystal, etc... or Marble then Crystal then Elixir then Steel, etc....
 
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