SoggyShorts
Mathematician par Excellence
And obstacles, right? Otherwise, the ONLY strategy is 3 candles forward, deploy lantern, repeat.1) each fog tile should be 1 of 3 things , a cat .. a reward .. a blank tile.
when a reward tile is clicked you then get a choice of 3 chests, so you can
have some control over what you want.... basically which strategy ur after....
( going for evolves , going for daily prizes, or going for more event currency )
So that means a fog tile can be a cat .. a reward .. a blank tile, or an obstacle, so already implemented?
Already the strategy to do well in this event was to reveal the highest number of tiles, so already implemented?6) perhaps a different system for GP progress, like having to clear every tile in the most
efficient manner, thus # tiles would be the metric ( would need different light pkgs tho ).
Or even revealing ( light'n up the fog ) in every tile, still metric would be # tiles.
There ya go, 2 suggestions already implemented