samidodamage
Buddy Fan Club member
I'm with @Deborah M and @crackie on this one.
I'm pretty sure Inno would also prefer all the players who start a city in the game were as active as @Genefer would like them to be. If anyone has a fool-proof way for them to make sure that happens, I'm sure they'd listen. They also wouldn't care if all players took advantage of this aspect of the game; it would be of enormous benefit to the company, never mind the other players. So, it's doubtful they're intentionally trying to create gold mine cities just to mess with us. Unfortunately, beatings at sunset and cyber attacks against those slacker players have been eliminated (way to take the fun out of it guys!) as a way to force the issue, so here is where we are.
I do visits for the benefit of other players, not for myself. I focus on my FS fellows though I try to hit all neighbors on my notifications a couple times/week. Daily visits to all my FS members also increases the XP the FS receives that is used to upgrade FS Perks; that's a plus as well.
I decided I wanted the max culture bonus (without using EE spells) of 170% at all times. (@helya can you verify this cap? it's not really clear in the Wiki that there is a cap, but I'm sure it was discussed in a Q & A a long time ago)
Of course I did, ya'll! Must remember howvery well prepared much of a hoarder I am! I also liked the challenge of 'well, the Wiki looks like the game wants me to depend on visits to reach max culture; let's see if I can find a way around that'. I'm also going to need to see a screen shot to believe a culture bonus ever ends in anything but a 0 or 5. Here are pics of both my city culture bonuses:
In both cities, subtracting the amount of the Neighborly Help Bonus from the amount of Available Culture leaves enough culture that the city would still have more than the culture 'required for current level'. This is clearly displayed in the Kworld city where I haven't cast any EE spells.
I made that decision many chapters ago. I went for all the highest pop versions of pop/culture event bldgs in every event and eliminated all residences (which were all magic ones, mind you and still in inventory just in case, lol!). Both cities are parked (one Ch16, the other Ch18), both now run with 150K+ excess population most of the time and 170% culture bonus even if I had 0 polishes from being helped. I have 2 workshops in each city (magic ones). I decided to take the one city thru Ch16 & 17 and the excess pop dropped to ~20K when I put out the sentient factories. I save up RR's and use event 'upgrade a bldg' quests to keep my pop/culture bldgs upgraded as needed if I haven't been able to replace them in an event. Being parked, running one each of Sentient 2 & 3 factories and those event bldgs are all up to chapter lvl now, thus the really high excess population. You'd think I'd at least be running efficiently with coin/supplies, but nope. Still have to spend excess just to stay below the cap at least every other day...
Currently at 499 completed provinces in one city; 553 in the other. Neither city is on the edge of a map; one city does have over 50 gold mines like a wedge in one direction and that looks to grow as I continue to complete provinces. There are a couple of player cities scattered amongst the gold mines, but not many. The other directions will continue to grow into actual player city areas. The one direction with the gold mines looks to clear up after another ~6 rings and becomes player city areas again. Do I care? Nope. Thus why I'm not invested in taking the time to figure out if this 'gold mine area not on the edge of the map' is an issue with the automated move system or not. I only found it because I went looking when I saw several other posts about what looks to be a similar issue...
I'm pretty sure Inno would also prefer all the players who start a city in the game were as active as @Genefer would like them to be. If anyone has a fool-proof way for them to make sure that happens, I'm sure they'd listen. They also wouldn't care if all players took advantage of this aspect of the game; it would be of enormous benefit to the company, never mind the other players. So, it's doubtful they're intentionally trying to create gold mine cities just to mess with us. Unfortunately, beatings at sunset and cyber attacks against those slacker players have been eliminated (way to take the fun out of it guys!) as a way to force the issue, so here is where we are.
I do visits for the benefit of other players, not for myself. I focus on my FS fellows though I try to hit all neighbors on my notifications a couple times/week. Daily visits to all my FS members also increases the XP the FS receives that is used to upgrade FS Perks; that's a plus as well.
I decided I wanted the max culture bonus (without using EE spells) of 170% at all times. (@helya can you verify this cap? it's not really clear in the Wiki that there is a cap, but I'm sure it was discussed in a Q & A a long time ago)
Of course I did, ya'll! Must remember how
In both cities, subtracting the amount of the Neighborly Help Bonus from the amount of Available Culture leaves enough culture that the city would still have more than the culture 'required for current level'. This is clearly displayed in the Kworld city where I haven't cast any EE spells.
I made that decision many chapters ago. I went for all the highest pop versions of pop/culture event bldgs in every event and eliminated all residences (which were all magic ones, mind you and still in inventory just in case, lol!). Both cities are parked (one Ch16, the other Ch18), both now run with 150K+ excess population most of the time and 170% culture bonus even if I had 0 polishes from being helped. I have 2 workshops in each city (magic ones). I decided to take the one city thru Ch16 & 17 and the excess pop dropped to ~20K when I put out the sentient factories. I save up RR's and use event 'upgrade a bldg' quests to keep my pop/culture bldgs upgraded as needed if I haven't been able to replace them in an event. Being parked, running one each of Sentient 2 & 3 factories and those event bldgs are all up to chapter lvl now, thus the really high excess population. You'd think I'd at least be running efficiently with coin/supplies, but nope. Still have to spend excess just to stay below the cap at least every other day...
Currently at 499 completed provinces in one city; 553 in the other. Neither city is on the edge of a map; one city does have over 50 gold mines like a wedge in one direction and that looks to grow as I continue to complete provinces. There are a couple of player cities scattered amongst the gold mines, but not many. The other directions will continue to grow into actual player city areas. The one direction with the gold mines looks to clear up after another ~6 rings and becomes player city areas again. Do I care? Nope. Thus why I'm not invested in taking the time to figure out if this 'gold mine area not on the edge of the map' is an issue with the automated move system or not. I only found it because I went looking when I saw several other posts about what looks to be a similar issue...