If everyone crafts the set, 3 CC a day seems like a pretty sizable increase (i.e. compared to max 4 per day from MA, or what you can get weekly from Spire). Then 6 months from now we might have people complaining that there's too many CCs and not enough to use them for.
Well, this will give them something new to complain about then . But I don’t think it will. I have seen players with 8-10 moonstone libraries in their cities, and they aren’t complaining about having too many CCs.
Yes, it’s a sizable increase for catalysts, but it is reasonable, given that new players are going to be limited in the moonstone libraries. I was trying to develop a method of balancing the playing field, without harming long-term players. Nobody loses anything with this set (nobody has to trash their libraries, and we don’t continue having a goods imbalance).
If it's craftable, what would it cost to craft? Either a lot and the people who need it, won't actually be able to craft it. Or it won't cost much and everyone will craft it
That is an excellent question. What is a reasonable amount? If you make each piece 10 CCs, that will be a lot to many players. But they would break even in 10 days after crafting and placing it. Too much? Too little? I open to suggestions.