Enevhar Aldarion
Oh Wise One
I will take this opportunity to reprise a suggestion I made before. It would be lovely of Inno and certainly would take some of the unnecessary stress out of a Fellowship Adventure if the path manager could turn off paths that where not in play. Lights on, Lights off, Lights On, Lights Off. We are doing BLUE, not green, we are doing YELLOW now, not blue.
Making one path more obvious would be good, but not to the extent of preventing people from putting badges on the other two paths. There have been plenty of times, for various reasons, that a player has only been able to get the stage reward because they were able to add a badge to a path not being worked on.