here is my feedback: 1) i absolutely despise the following idea in these types of events: having as a requirement 3 items to get past a check point and those 3 items are made by the same building. Yes, I know that this a fellowship event and I am not the only one making those items but still when you need 17 of 1 item, 13 of item 2 and 64 of item 3 with the items taking 3 hrs, 9 hrs and 2 days respectfully a bit much. Take into account that is on map 3 and took a fairly decent sized fellowship(15+) 3 days to get to map 3 and you can see a problem, especially when all three items are needed on the other two maps and in fairly high numbers.
2) this event seemed geared toward fellowships that are completely full with members and have several who are high "level" so to speak. I say this due to the fact that you need to have at least 10 workshops, and i would say at least 3-5 each of the factories, this requires to have high population available. It also requires to have the space to squeeze that number of buildings in. space is at a premium in this game and i'm not going to destroy a building I've worked hard to either get (from an event) or have built up in levels just to place a temporary building. Yes, I realized we did get some building teleports from the halloween event but i only 3 of them Those should be made more available. Either that or we should have a way to put a building in storage without a special item
3) having one badge be dependent on two other events in the game was and is annoying should never have been allowed. as my entire family plays which means several different fellowships are represented, i know that several got stuck on check points that required that particular badge as both events had completed and we all had to wait at least a day, if not longer, for them to restart. and yes, our fellowships used that time to stockpile other badges but still it shouldn't have happened.